Blood in the Panopticon
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
413 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
413 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HOTFIX 8 Changes: · Fixed a few typos in some descriptions · Fixed a bug causing a certain boss to fail to spawn under some circumstances · Fixed an NG+ upgrade exploit that allowed the player to avoid dying · Fixed an issue causing the wrong cutscene to play on retreat in NG+ | 25245729 | |
| Game update | HOTFIX 7 Changes: · Fixed a bug causing already unlocked upgrades to be shown as encrypted in NG+ · Reduced the Lockman's movement speed by 35% · Fixed a bug causing the shaman to get stuck moving left · Replaced some palceholder descriptions left in enemy descriptions · Fixed an enemy spawn issue related to a new NG+ mechanic | 25239254 | |
| Major update | Update 1.1 New Features: New Game+ You keep all resources and upgrades from a completed save, start a new game and: · The combat is harder and more punishing · There are 8 new enemy types · 1 new Boss · One new Secret Ending · Older Bosses become stronger and gain new abilities · Find combat upgrades above the Pinnacle level · Get access to a new Tech Tree called “Hope!” · 5 new achievements · And more Ne… | 25234547 | |
| Community | DEVLOG 1 Hello Let's start with the important stuff. New Game Plus September 10th. That's when the new update will come. Or some time around that date. Might delay it by a day or two in case I run into unexpected issues. But for now, everything is going great. Got the new boss working, made him some new sfx and I am even working on a new song. The new difficulty scaling system is working well; I also fi… | — | |
| Game update | HOTFIX 6 Changes: · Fixed a bug preventing a screen effect from clearing · Fixed a bug causing problems if the player died immediately after ordering a retreat. | 24973268 | |
| Game update | HOTFIX 5 Changes: · Tweaked Nomi's spawn-rate · Tweaked the Comms Tower's spawn-rate · Nomi can now spawn more than once in a run if her encounter was missed or abandoned · Added a "Welcome" message for the first time the game is started · Added input hints in the Conversation Logs Box · Added an option to reset the game just before a game-ending choice after that choice has been made · Fixed a bug caus… | 24953162 | |
| In-game event | Acessibility Update What changed New Features: · Added a new Accessibility Subtab in the settings page. · Added a High Visibility Mode that should reduce visual noise and make combat easier to read. · Added individual settings to tweak various aspects of the graphics, such as contrast, scanlines etc. · Added variable Zoom levels. · Added an optional Reflex mode that helps you react to off-screen bullets. Bug Fixes… | 24884930 | |
| Game update | HOTFIX 4 Fixed a bug causing the Final Boss's portrait to not show up correctly | — | |
| Game update | HOTFIX 3 Fixed a case where the player could end up stuck behind the Colony Gate. · Fixed an issue where converting two yellow upgrades causes the game to crash on LInux. | — | |
| Game update | HOTFIX 2 Fixed a bug preventing the credits from playing on a certain ending. · Fixed a windows fullscreen issue | — | |
| Game update | HOTFIX 1 Unlocked Lore in the "analyze" page is now kept across saves. · Fixed a bug that caused the player to take damage if the game was paused under certain circumstances. | — | |
| Steam news | Blood in the Panopticon is Out Now! Blood in the Panopticon is Out! And to celebrate this huge achievement, I decided to launch it with a 15% Discount! Experience the story of C424 and the Admin in its complete form. Fight hordes of enemies in an ASCII graphics bullet hell, find all the secret endings and create crazy builds with the Combat Upgrades. The final game contains: · The full branching narrative with more than 3000 line… | — | |
| Steam news | Dev Q&A With the game ready and the release less than one week away I decided that it would be pretty cool to answer some of your questions. I will keep checking this chat even after release, so ask away, don't get shy. You can ask pretty much anything. About the development process, technical curiosities, about the game itself, the lore, the characters. Though if I feel like a question is a spoiler I… | — | |
| Community | Release Is Getting Close + Post-Launch Plans + Cyberpunk Fest + Convo Graphs Post-Launch Plans As I have probably mentioned before, I originally planned to make this game as a learning experience. I never intended for it to be anything substantial. But days went by... I kept adding features, writing more dialogue, designing more game mechanics... And I somehow found myself with a pretty substantial game. A game that I somehow did not get bored of even after play-testing… | — | |
| Community | Full Release Progress Update 2 + NEW DEMO BUILD! OK, so to preface this. I DID NOT WANT TO MAKE ANOTHER DEMO BUILD. (But I felt making one anyway) I was determined to just leave the old one on until the game released. But I changed so many things in the past month that I felt like the old Demo was becoming pretty irrelevant. Things I added include: · New momentum-based system · 100 more Combat Upgrades including wacky stuff like Quantum Super… | — | |
| Community | Full Release Progress Update What I've been doing There are three main things I have been working on: 1. Content that I had planned but did not make it into the Demo 2. Content and tweaks that you suggested after you played the Demo 3. Bug fixes and balancing The progress I made on all three fronts is pretty substantial. For those of you who have played the Demo you are going to find a lot of new stuff in the full game. So… | — | |
| Community | Thank you for the feedback! Thank you for everyone who tried out the game during the Steam Next Fest! And thank you for the amazing feedback! I am now hard at work, implementing all your ideas and fixing all the issues you have found as well as adding in every last bit of missing content. The game is fully on track to meet the release deadline! | — | |
| Game update | Demo Patch #3 Patch Notes: · Fixed a bug that allows the player to re-roll the random upgrade drops. · Buffed various combat upgrades. · Slight enemy HP adjustments. · Other small fixes and tweaks. | — | |
| In-game event | Demo Patch #2 Patch Notes: · Players can now exit the base dialogue by using the "next dialogue line" inputs (like click or enter) · Adjusted Base Upgrades prices · Small improvements to the settings page look and feel. | — | |
| In-game event | Demo Patch #1 Patch Notes: · Reworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch. · Reduced Hacker enemy's HP · Fixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated. · Reduce the Nuke frequency. · Improve i… | — | |
| Steam news | Demo is Out! Ok, I don't think this is how you usually do demos. From what I've heard you are supposed to get a single small section of the game to a polished state and only show the player that. Well, I did something a bit different. You can play almost the entire game BUUUUUT, it is pretty unpolished. Frinds who play-tested it said it fells more like an early access than a Demo. So, here is what you can e… | — | |
| Community | Development Roadmap Part 1: Pre-release First Milestone: Demo Release This will happen sometime during the next weeks. Hard to say exactly when as I still have to do the following: · Finish Steamdeck support · Do a bunch of QA on all the functionalities · Make 4 more songs for boss battles · SFX (right now, the only thing that has sound effects is the UI so I got a lot of work to do here) · Tweak the balancing · Write some more flavo… | — | |
| Announcement | Release date set for 21 August THIS YEAR! I am happy to announce that Blood in the Panopticon is going to be releasing on the 21st of August this year. A public Demo is also going to be available pretty soon. So Wishlist and get ready! Some key features to look forward to: · ASCII art high-speed combat · C424 and your relationship with her · Lots of possible builds · Cool bosses | — | |
| Community | TRAILER IS OUT!!!! It is ready. Finally. For the past few months I thought this moment would never come. But here it is: THE TRAILER! Also, you can read more about what I went through while making this trailer here: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.