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Blood in the Panopticon · public · first seen

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Major update · published by the developer

Update 1.1

On Steam

New Features:

New Game+

You keep all resources and upgrades from a completed save, start a new game and:

  • The combat is harder and more punishing

  • There are 8 new enemy types

  • 1 new Boss

  • One new Secret Ending

  • Older Bosses become stronger and gain new abilities

  • Find combat upgrades above the Pinnacle level

  • Get access to a new Tech Tree called “Hope!”

  • 5 new achievements

  • And more

New Game ++

Once you finish NG+, challenge yourself further with New Game+2 and beyond.

Enemy Alarm Level

The game difficulty is now split into Alarm Levels. Defeating a Boss increases the Alarm Level by 1. With every increase in the Alarm Level, enemies become stronger and more numerous. This forces C424 to pay more attention to the threats around her. Bosses also become alerted. They gain new abilities and various buffs, keeping fights engaging and tense as C424’s power increases through rarer and stronger upgrades. Alarmed enemies drop increasingly more Rare resources.

Tweaks and Fixes

Bug Fixes:

  • Fixed a bug causing multiple Falling Bombs to spawn at the same time while a menu was open

  • Fixed a bug that allowed enemies to spawn immediately once a Boss was defeated

  • Fixed a bug causing an ongoing combat event to block a boss spawn

  • Fixed a bug that caused some boss-related conversations to take place when they shouldn’t

  • Fixed a UI bug on controller where disabled buttons can be selected

  • Fixed a bug causing haptic feedback to linger longer than it should

  • Improved dialogue menu navigation on controller

  • Fixed a bug that caused the Sniper to use the main weapon even when close to C424

Balancing Changes:

  • Doubled the ARL fire rate

  • Exploding Payload -50% fire-rate penalty removed

  • Dash cooldown increased from 0.33s to 0.45s

  • Player explosions damage reduced by 50%

  • ATTES Priority I now increases the ATTES fire rate by 900% instead of 1600%

  • Prototype Quantum-Sustained Shield chance to not break a shield bonus reduced from 90% to 75%

  • Matsuhira Condenser II chance to not break a shield bonus reduced from 55% to 45%

  • Frozen enemies now receive three seconds of freeze immunity after thawing; hits during that period cannot refresh or reapply freeze.

  • Improved Main Weapon fire rate without Weapon Fix Base Upgrade

  • After defying death, C424 becomes briefly invincible

  • Reduced damage and fire rate of the Sniper by 15%

  • Improved the visibility of the Sniper’s fire line

Other Improvements:

  • Improved game performance for super high rate of fire builds

  • The relationship between C424 and the Admin is now more visible in usual dialogue

  • Added a progress indicator for radio towers

  • Tweaked Disposable Blade

Devnote

I hope you will enjoy this update. It should address a bunch of the most common complaints. It also incorporates a lot of the ideas y’all suggested. So thanks a lot for those. It really helped. And as always, if you encounter any issues, let me know, and I will address them ASAP.
This update should complete the base game experience. So this is the perfect time to find all the endings, get the achivemetns and see you can reach NG+5. There’s a surprise waiting for you there. Let’s just say… the challenge becomes even more outrageous.


So yeah, have fun!

And let me know your thoughts and opinions!

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