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Blood in the PanopticonNewsDemo Patch #1
In-game event

Demo Patch #1

Blood in the Panopticon · published 25 May 2026, 12:56 UTC

All newsPlayers around this dateRead on Steam

Patch Notes:

  • Reworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch.

  • Reduced Hacker enemy's HP

  • Fixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated.

  • Reduce the Nuke frequency.

  • Improve incoming Nuke indicator visibility.

  • Lowered the damage of Potent explosions and Nukes.

  • Fixed a bug in the Convert section of the Store which prevented the player from seeing the conversion rewards.

  • Fixed a visual bug in the Conversation Box UI causing the bottom padding to disappear.

  • Added a map guide between bosses.

  • Increased Sniper bullet size.

  • Better telegraphing for the Human Operator enemy attacks.

What I am still working on and will be coming in the next Patch/Patches:

  • Full Upgrades re-balancing, making them stronger and more impactful.

  • Boss balancing and general combat balance and fixes.

  • Weird enemy spawns around The Wall area.

  • Other bug fixes

More from Blood in the Panopticon

Other announcements

All news
Game update13 Sep 2026HOTFIX 11Changes: · Reduced the Lockman's movent speed by 35% · Reduced the Lockman's health by 35% · Lockman's stun no longer affects a dashing player · Fixed the screen effects in dialogue swallowing clicks · Allow credits skipping after seeing them the first timeGame update13 Sep 2026HOTFIX 10Changes: · Improved performance when using the LEO upgrade · Improved performance when multiple Shamans are on screen · Improved performance when multiple Lockman circles appear · Improved performance when a lot of explosions spawn in quick succession · Fixed a bug causing the rays from the LOE upgrade to remain stuck on screenGame update11 Sep 2026HOTFIX 9Changes: · Greatly improved performance in certain scenarios, especially after raising Alarm Level.