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Blood in the PanopticonNewsFull Release Progress Update 2 + NEW DEMO BUILD!
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Full Release Progress Update 2 + NEW DEMO BUILD!

Blood in the Panopticon · published 19 Jul 2026, 20:39 UTC

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OK, so to preface this. I DID NOT WANT TO MAKE ANOTHER DEMO BUILD.

(But I felt making one anyway)

I was determined to just leave the old one on until the game released. But I changed so many things in the past month that I felt like the old Demo was becoming pretty irrelevant.Things I added include:

  • New momentum-based system

  • 100 more Combat Upgrades including wacky stuff like Quantum Super Position Bullets, Hacking Enemies to mark them and crazy Sword shenanigans.

  • Rewrote a lot of the dialogue

  • Improved the trauma system A LOT

  • Reworked the Combat Over Screen

  • Completely reworked the combat progression. IT NOW HAS A STRUCTURE

  • Reworked two of the 4 main bosses

  • Added an entire new section in the Admin's Computer where you can track enemies and updates found, events found, C424's mechanics and the Admin's personal notes

  • Fixed a gorillion bugs.

  • Improved balancing a lot

  • Improved the look and feel of the sword (Yes, I made it even better)

And this is only the stuff you can see in the Demo. Which is now capped at 3 runs. Otherwise you'd start unlocking the new Romance stuff, the new Combat Parameters mechanic, unlocking the end game and so on. And I wanna keep a bunch of surprises for the full game.Also, just a heads up. I threw this Demo build together in like a few hours. I had originally removed everything Demo-related from the game because I was sure I'll be moving into the Full-Game mode. So I had to restore most of that stuff for the new build. But I have so much more to do for the full game that I do not have the time to thoroughly test the Demo. I PRAY THAT I DID NOT BREAK ANYTHING. And if I did I'll just hit y'all with the classic "It works on my machine".

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Game update13 Sep 2026HOTFIX 11Changes: · Reduced the Lockman's movent speed by 35% · Reduced the Lockman's health by 35% · Lockman's stun no longer affects a dashing player · Fixed the screen effects in dialogue swallowing clicks · Allow credits skipping after seeing them the first timeGame update13 Sep 2026HOTFIX 10Changes: · Improved performance when using the LEO upgrade · Improved performance when multiple Shamans are on screen · Improved performance when multiple Lockman circles appear · Improved performance when a lot of explosions spawn in quick succession · Fixed a bug causing the rays from the LOE upgrade to remain stuck on screenGame update11 Sep 2026HOTFIX 9Changes: · Greatly improved performance in certain scenarios, especially after raising Alarm Level.