Conqueror's Stage
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15 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 1.2.0 - Banners of Command Take command. This update puts a banner in your hand: plant it and your whole army rallies to it, marches with it, and in the later ages spreads into a battle line you draw yourself. The technology tree has been rebuilt around four war doctrines, the AI now leads its own armies under banners, and no two worlds come out alike anymore. It's our biggest update since launch. Highlights · Army Flags… | 24231471 | |
| Game update | Update 1.1.1 - A damaged save file no longer crashes the game. If a save ever becomes unreadable (an interrupted write, a disk problem), it is now safely set aside: the slot shows as empty, your other saves are untouched, and the game keeps running instead of crashing when loading or opening the save menu. - Better crash reports. When something does go wrong, the report we receive now tells us what was happ… | — | |
| Major update | Update 1.1.0: Pace & Conquest The first big post-launch update is here. Thank you for all the feedback since release, a lot of what follows comes directly from your reviews and reports. Improved: The AI Plays for Keeps The AI was our top priority this update. It now expands far more aggressively, running several settling expeditions at once instead of one at a time, and it scales its ambitions with its wealth. At war, it sp… | 24093518 | |
| Game update | Hotfix: Invisible Civilizations After Loading a Save This update fixes a nasty visibility bug reported by one of our players. Bug fixes: - Fixed entire civilizations becoming invisible after loading a save. The map's visibility grid could end up at the wrong scale when a saved game was loaded from the main menu, leaving territory colors, cities, labels, enemy armies and even trees permanently hidden across large parts of the map (most noticeable… | — | |
| Game update | Hotfix: launch crash on Intel Core Ultra systems + pause fixes This hotfix addresses a launch crash and several pause-related issues: - Fixed a crash on launch affecting PCs with recent Intel Core Ultra processors. The game engine was probing the CPU's NPU (AI unit) at startup and a driver fault crashed the game, this probe is now removed entirely. - Fixed: game speed is now preserved when pausing and unpausing (Spacebar or ESC menu), and across save/load.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.