Conqueror's Stage
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Playing now
0+0 vs. yesterday
All-time peak
8 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 1.2.0 - Banners of Command Take command. This update puts a banner in your hand: plant it and your whole army rallies to it, marches with it, and in the later ages spreads into a battle line you draw yourself. The technology tree has been rebuilt around four war doctrines, the AI now leads its own armies under banners, and no two worlds come out alike anymore. It's our biggest update since launch. Highlights · Army Flags… | 24231471 | |
| Game update | Update 1.1.1 - A damaged save file no longer crashes the game. If a save ever becomes unreadable (an interrupted write, a disk problem), it is now safely set aside: the slot shows as empty, your other saves are untouched, and the game keeps running instead of crashing when loading or opening the save menu. - Better crash reports. When something does go wrong, the report we receive now tells us what was happ… | — | |
| Major update | Update 1.1.0: Pace & Conquest The first big post-launch update is here. Thank you for all the feedback since release, a lot of what follows comes directly from your reviews and reports. Improved: The AI Plays for Keeps The AI was our top priority this update. It now expands far more aggressively, running several settling expeditions at once instead of one at a time, and it scales its ambitions with its wealth. At war, it sp… | 24093518 | |
| Game update | Hotfix: Invisible Civilizations After Loading a Save This update fixes a nasty visibility bug reported by one of our players. Bug fixes: - Fixed entire civilizations becoming invisible after loading a save. The map's visibility grid could end up at the wrong scale when a saved game was loaded from the main menu, leaving territory colors, cities, labels, enemy armies and even trees permanently hidden across large parts of the map (most noticeable… | — | |
| Game update | Hotfix: launch crash on Intel Core Ultra systems + pause fixes This hotfix addresses a launch crash and several pause-related issues: - Fixed a crash on launch affecting PCs with recent Intel Core Ultra processors. The game engine was probing the CPU's NPU (AI unit) at startup and a driver fault crashed the game, this probe is now removed entirely. - Fixed: game speed is now preserved when pausing and unpausing (Spacebar or ESC menu), and across save/load.… | — | |
| Steam news | Conqueror's Stage is OUT NOW It's here. Conqueror's Stage is now available on Steam. After all the demos, the feedback, and the wishlists, the full game is finally live. Thank you to everyone who played early and helped shape it. This launch is as much yours as ours. Build an empire across procedurally generated maps spanning five ages. Research your way forward, raise armies, outmaneuver up to 7 AI rivals, and conquer the… | — | |
| Announcement | Release date is here: Conqueror's Stage launches July 3 It's official. Conqueror's Stage comes out in full on July 3rd. First, thank you. So many of you played the demo during Steam Next Fest, and the questions and suggestions you left genuinely shaped this build. A lot of what's below comes straight from your feedback, so this update is as much yours as ours. A quick reminder of what the game is Conqueror's Stage is a real-time 2D map-conquest stra… | — | |
| Community | We just passed 1,000 wishlists. Thank you! We just crossed 1,000 wishlists. Thank you to everyone who showed up for us during Steam Next Fest, played the demo, left feedback, and hit wishlist. We did not take a single one for granted, and for a small team this means everything. Your feedback has already shaped where the game is headed, and we are reading all of it. The full game is on its way and lands in the days ahead. Thank you for b… | — | |
| Community | We just passed 500 wishlists. Thank you! +500 Wishlists! Thank you to everyone who played the demo, sent feedback, or quietly hit that wishlist button. We are reading all of it, and it means a lot to a small team like ours. The demo is live through the end of Next Fest, so if you have not tried it yet, now is the time. Five Ages. One Conqueror. | — | |
| Steam news | The Conqueror's Stage Demo is Now Available The Conqueror's Stage demo is now live on Steam. This is a real-time grand strategy where every campaign starts on a brand new procedurally generated continent. You build cities, train armies, scout the map, research tech across 5 ages, declare wars or forge alliances, and balance economy against military expansion — until you've claimed every city on the continent. No fixed maps. No scripted h… | — | |
| Community | Development Update: Steam Page Refresh and First Gameplay Preview Hello everyone, This is our first development update for Conqueror’s Stage . We have recently updated the Steam store page text to explain the core idea of the game more clearly: a real-time grand strategy experience built around procedural worlds, five historical epochs, diplomacy, settlement growth, and total conquest. We have also prepared our first gameplay preview. This video is not the fi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.