Combolands: Roguelike Citybuilder
Playing now
505−55 vs. yesterday
35%of peak
All-time peak
1,4547 Sep 2026
Playing now
505−55 vs. yesterday
All-time peak
1,4547 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Combolands v1.0.4 Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those and we'll get to them! Today's patch is mostly smaller bugfixes and irritations people have been experiencing. Full patch details below: · Fix an issue where… | — | |
| News | Combolands is out now! Hi everyone!! The day is finally here. Combolands, our mini citybuilding roguelike, is out now on Steam! It’s been a nerve-wracking but also incredibly exciting past few weeks. After many months of effort - tweaking the demo, Steam page, even the title - our game finally broke through, mostly thanks to a Polygon article calling it “Steam’s coolest new roguelike in years”. You can imagine how ha… | — | |
| Game update | Tiny final patch before launch v1.0.3 A few final tweaks · Blueprints of the same type will now stack · Trading post, reliquary, shrine and vault will now show preview scores correctly · Charcoal changed to "campfires burn for 3 times as long" · Red, green, gold and blue paint all had their durations reduced · Rejigged a few unlock progression numbers See you in a few hours -Sam | 24905078 | |
| Game update | Small pre-release update - faster unlocks Hi folks, I figure I should start posting these on Steam too now. Small pre-launch patch, full details below: · Reduced guild unlock thresholds for later guilds · Add debug menu to allow unlocking all guilds if so desired · Fix currently placing range cache bug · Fix a bug where skipping would sometimes not give new buildings · Now you can't reroll while building options are appearing · Rerolli… | 24889634 | |
| Announcement | Combolands is launching on August 24th! Hey everyone!! We have a release date for Combolands! It’s launching on Steam on August 24th. I hope we’ll see you there! You may have noticed some changes to our Steam page, including some tweaked text and key art. This is to reflect a fresh vision for the game overall. We’ve had a lot of feedback from the demo, which we’ve been working hard to incorporate into the final product. The game now… | — | |
| In-game event | Some highly requested QoL features + NextFest Demo v9 Patch Notes Hi everyone! Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below: New Content: · Added a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock this · Add… | — | |
| Game update | Effigy Fire Infinite Bug Fixed + NextFest Demo v8 Patch Notes Hi everyone! We're so happy you're enjoying the new demo, we're really proud of it. A couple of game breaking bugs have come up that we've patched. There a couple of minor tweaks and improvements as well. Changes: · Fix a bug where torch with multiple effigy pyres could cause an infinite loop · Fix bug with recycling potion giving null consumables · Fix bug with nesting doll causing the game to… | — | |
| Major update | New demo with a New Guild+Proc Gen Maps Hi everyone! We heard your feedback and we're thrilled to let you know that we've got a new, much improved demo available right now! This demo completely overhauls how the progression works. Mechanics, guilds, buildings, and heirlooms are unlocked slowly, not all at once. Some highlights: · We've replaced the Maritime guild with the Martial guild - which has all sorts of interesting interaction… | — | |
| Community | 2nd Demo with procedural maps coming end of May Hi everyone! Thank you all so much for playing our little demo and being a part of Combolands from the very beginning! We've got loads of really good feedback from this demo and we want to take all of that and roll it into a second demo. We're targeting the end of May for the new demo. The new demo will feature semi-procedurally generated maps, so there will be a much wider variety of play poss… | — | |
| In-game event | Steam Demo v6 - Ghost Paint + Patch Notes Hi everyone! Thanks so much for playing the Combolands Demo, it's great to see you all having fun! We've got a new toy for you to play with: Ghost Paint which allows you to change what a building targets (kind of like opposite rainbow paint). There are also a bunch of improvements and bugfixes. Full patch notes below. Happy building! - Sam New Content: · Ghost paint - Building Upgrade: Permanen… | — | |
| Community | Combolands Announced // Demo out now! This was the idea that inspired Tiny Towns, our hit Itch demo (100k views and counting!). It’s the same core idea for our full game adaption, which we’re calling Combolands, announced just today! Check out this trailer where we talk through how it all works… Sound cool? There’s a free demo out today, so please give it a go and let us know what you think! A little background: Crux Games is a two… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.