REDSHIFT Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | REDSHIFT Patch Notes - 0.2.9 Quick Patch · Updated “Z to close eyes” prompt. Now also warns “something is chasing you.” Hopefully this will prevent some deaths until better explanations and dialogue is added. · Cleaned up some facility exterior geometry. · Adjusted terrain nearby facility to match geometry changes. Coming This Week · Respawn system! No more running all the way back from the car every time you die. Known Is… | 19985290 | |
| In-game event | REDSHIFT Patch Notes - 0.2.8 Improvements · Added graphics settings (highly requested!) · Updated and improved the pause menu order. Known Issues · Medium or lower graphics settings... removes the sky?? Hotfixed! · Sound slider works, but doesn't start at the right position. · High Contrast mode does not yet function correctly if activated AFTER the REDSHIFT starts. · Fog preventing you from going off the map is STILL a bi… | 19971541 | |
| In-game event | REDSHIFT Patch Notes - Version 0.2.7 Bug Fixes · Input is now properly disabled during the REDSHIFT cutscene. · Fixed issue where players could crouch under the table in the Faraday cage. · Fixed SM AdjustSpeed – speed now adjusts correctly depending on distance. · Overlapping audio triggers now cut off previous dialogue properly. Improvements · Added new chase music by the composer. · Door audio now spawns at a vector location in… | 19949050 | |
| In-game event | REDSHIFT Patch Notes - Version 0.2.6 Bug Fixes · Pause Menu is now properly added to both the Intro level and the end car level. · Fixed an issue where players could clip into the storage shelf in the storage room. · Locked door no longer plays the wrong dialogue line. · Fixed issue where the Signal Man could get stuck on doors. · Doors now produce sound at their relative world location rather than 2D audio. · Fixed additional tab… | 19884785 | |
| Game update | REDSHIFT Patch Notes - Version 0.2.5 Bug Fixes · Corrected two spelling errors. · Resolved issue where Redshift text on poster was bleeding through. · Fixed \ interaction prompt showing incorrectly on the ladder. · Pause Menu is now properly added to both the Intro level and the end car level. Still broken, I'm on it! · Chase timer for achievement now stops correctly after touching the heart. · Adjusted Intro Subtitles timing to b… | 19858851 | |
| In-game event | Version 0.2.4 and REDSHIFT Launch! Patch Notes: · BP_HUD_Interact now checks for a `IsActiveInteractible` on objects · Separated tower meshes (tower body and ladder) so only the ladders view as interactable. · Reduced interaction distance · Facility doors have been redone so they appear with proper \ Interact. · Car door trigger for ending two updated to work with the new system. · Sockets have been fixed on the intro level to h… | 19829007 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.