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REDSHIFT Soundtrack›Events›REDSHIFT Patch Notes - 0.2.12
Game update

REDSHIFT Patch Notes - 0.2.12

REDSHIFT Soundtrack · published 10 months ago · build 20640695

All eventsPlayers around this dateRead on Steam

REDSHIFT Patch Notes - 0.2.12

Man. Ladders are HARD to make.

The Ladder Rework

For a long, long time, ladders have been one of the biggest pain points in REDSHIFT. Unknown to many, they can actually be extremely hard to pull off well. Until now, REDSHIFT has had a floating interaction box that you just simply "fly" up and down. That all changes today!

The Technical Jargon

Ladders now are their own custom blueprint that implements the interaction system the rest of REDSHIFT uses. When you approach a ladder, you now enter a small animation to grab and climb it all the way to the top! There are two transform spots per ladder, and the game finds the closest one, which is a simple and easy way to determine if you are at the top or bottom and which way to "climb".

In the future, I might add the ability to let go early, as well as work on creating/connecting a better animation.

Known Issues

Sorry, no bug fixes this patch. Wanted to get this big pain point out first!

  • Player's camera can clip through exterior facility walls. This is more of a complex fix and will looked at for next patch.

  • Some settings do not persist correctly between intro, game, and ending.

  • High Contrast mode still does not yet function properly during the REDSHIFT sequence. I haven't had time to work on this while pushing out the lighting update, but it's now on my list!

  • Escape to menu does not work during credits. (Sorry, guess you'll have to look at all the cool people who've worked on REDSHIFT for now.)

  • Door sounds always play on Redshift activation, even when not intended.

  • Facility doors are too loud when stacked. Above bug should solve this but it's on the list anyways.

  • Faraday Cage Door doesn’t play the open/close sound more than once.

More from REDSHIFT Soundtrack

Other announcements

All events
In-game event16 Dec 2025REDSHIFT Patch Notes - Version 0.3.1REDSHIFT Patch Notes - 0.3.1 More bug fixes and accessibility. (As well as GOOD NEWS!) Bug Fixes · Accessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift. This should help those with vision impairment! · Player can no longer clip their camera through the building's exterior. · Facility doors are no longer deafening. · Door sou…In-game event13 Oct 2025REDSHIFT Patch Notes - 0.2.11REDSHIFT Patch Notes - 0.2.11 Wow. This update was so big it had to go through two additional patches on the internal branch! So, what's changed? Big Ticket Features · MASSIVE lighting overhaul. REDSHIFT is back on Lumen with UDS/UDW. This took far more effort than expected, but it looks great. · Added Facility ambient music by our amazing composer Julian Fung. The soundtrack for this game is o…In-game event15 Sep 2025REDSHIFT Patch Notes - 0.2.9Quick Patch · Updated “Z to close eyes” prompt. Now also warns “something is chasing you.” Hopefully this will prevent some deaths until better explanations and dialogue is added. · Cleaned up some facility exterior geometry. · Adjusted terrain nearby facility to match geometry changes. Coming This Week · Respawn system! No more running all the way back from the car every time you die. Known Is…