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REDSHIFT Soundtrack›Events›REDSHIFT Patch Notes - Version 0.3.1
In-game event

REDSHIFT Patch Notes - Version 0.3.1

REDSHIFT Soundtrack · published 9 months ago · build 21210839

All eventsPlayers around this dateRead on Steam

REDSHIFT Patch Notes - 0.3.1

More bug fixes and accessibility. (As well as GOOD NEWS!)

Bug Fixes

  • Accessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift. This should help those with vision impairment!

  • Player can no longer clip their camera through the building's exterior.

  • Facility doors are no longer deafening.

  • Door sounds no longer always play when starting the Redshift.

  • The Faraday cage door now replays its opening sound after multiple openings.

  • Disabled the [E] interaction prompt on the tower's ladders while already climbing.

  • Removed a testing ladder from the roof.

Tweaks

  • When grabbed, the players eyes are now forced open to see the signal man, resulting in a better scare.

More Good News!

While I wont share all the details yet, REDSHIFT has been accepted to a special program for development. There will be a team of 3-4 working on REDSHIFT! This will be a LONG process, and I'll update on the community hub. You can expect the possibility of a new story, level, and much more gameplay. All coming middle of next year.

Known Issues

  • Some settings do not persist correctly between intro, game, and ending.

  • Escape to menu does not work during credits.

More from REDSHIFT Soundtrack

Other announcements

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