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REDSHIFT Soundtrack›Events›REDSHIFT Patch Notes - Version 0.2.7
In-game event

REDSHIFT Patch Notes - Version 0.2.7

REDSHIFT Soundtrack · published 12 months ago · build 19949050

All eventsPlayers around this dateRead on Steam

Bug Fixes

  • Input is now properly disabled during the REDSHIFT cutscene.

  • Fixed issue where players could crouch under the table in the Faraday cage.

  • Fixed SM AdjustSpeed – speed now adjusts correctly depending on distance.

  • Overlapping audio triggers now cut off previous dialogue properly.

Improvements

  • Added new chase music by the composer.

  • Door audio now spawns at a vector location instead of 2D space, increasing immersion

  • The Signal Man is now faster and harder to avoid.

  • Added cursed object shader and effect in preparation for a large content update.

  • Increased Signal Man’s static sound for stronger presence an easier detection

  • Dialogue should no longer overlap!

Content Progress

  • Finished main Blueprint and data system for cursed objects (to be included in the next large content update).

  • Quality settings.

  • Key rebinding.

Known Issues

  • High Contrast mode does not yet function correctly if activated AFTER the REDSHIFT starts.

  • Fog preventing you from going off the map is STILL a big bug. I will tackle it soon!

  • First-time startup requires a mouse click to begin.

More from REDSHIFT Soundtrack

Other announcements

All events
In-game event16 Dec 2025REDSHIFT Patch Notes - Version 0.3.1REDSHIFT Patch Notes - 0.3.1 More bug fixes and accessibility. (As well as GOOD NEWS!) Bug Fixes · Accessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift. This should help those with vision impairment! · Player can no longer clip their camera through the building's exterior. · Facility doors are no longer deafening. · Door sou…Game update2 Nov 2025REDSHIFT Patch Notes - 0.2.12REDSHIFT Patch Notes - 0.2.12 Man. Ladders are HARD to make. The Ladder Rework For a long, long time, ladders have been one of the biggest pain points in REDSHIFT. Unknown to many, they can actually be extremely hard to pull off well. Until now, REDSHIFT has had a floating interaction box that you just simply "fly" up and down. That all changes today! The Technical Jargon Ladders now are their…In-game event13 Oct 2025REDSHIFT Patch Notes - 0.2.11REDSHIFT Patch Notes - 0.2.11 Wow. This update was so big it had to go through two additional patches on the internal branch! So, what's changed? Big Ticket Features · MASSIVE lighting overhaul. REDSHIFT is back on Lumen with UDS/UDW. This took far more effort than expected, but it looks great. · Added Facility ambient music by our amazing composer Julian Fung. The soundtrack for this game is o…