Drunkard Simulator Demo
Playing now
1+1 vs. yesterday
13%of peak
All-time peak
87 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
87 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 0.8.2 \ Single use food items won't automatically be consumed upon equip anymore. · \ Map textures. · \ Performance. · \ A bug that caused vehicle tuning UI to not close upon exiting. · \ Various localization errors. | 23549899 | |
| Game update | Patch Notes 0.8.1 \ Localizations to dialogue subtitles. · \ Items not attaching to vehicles when using drag and drop despite the green silhouette. · \ Not being able to sell crafted beer to the Pub owner José. · \ Nile. com drone deliveries. · \ Stolen items in inventory not converting to owned when entering a Safe Zone. · \ Vehicles sometimes breaking when exiting tuning. · \ Floating roads on few places. | 23169341 | |
| In-game event | Patch Notes 0.8.0 - Car Tuning, Debug Tools and Fixes Vehicle tuning You can now upgrade your vehicles at the car dealer. The tuning menu can be opened from the sign that says "Tuning". There's currently no limit on how many upgrades you can buy but be careful with the tire upgrades as the vehicle might become quite tricky to drive with too much grip! Debug tools I've used custom settings and functions to test the game faster. I figured that I mig… | 23131897 | |
| In-game event | Patch Notes 0.7.0 - New NPC and Quests New NPC - Dick Weasel Dick lives next to drunkard and hates everyone and everything. Perfect target for little drunken stunts. New Quest for Jorma - Clean Record Other stuff · \ More Drunken Stunts. · \ Objects become translucent when carrying in first person. · \ Characters react to throwed items. · \ Characters react to some player actions. · \ Drunken Stunts to show locked if not drunken eno… | 22438000 | |
| In-game event | Patch Notes 0.6.7 - Traffic \ Traffic. Carjacking not possible at the moment. · \ Being able to throw consumables. · \ Nvidia DLSS version to 4.5 · \ Actions not working after 0.6.6 patch. · \ Not being able to drag items in inventories. · \ Player vehicle duplication bug. · \ Skip button visibility bug in dialogue. · \ Tonemapping settings. | — | |
| Game update | Patch Notes 0.6.6 \ Non player vehicle duplication bug. · \ Rapidly looping wheel surface sound when vehicle is in the air. · \ Buying from online shop didn't remove money from player. · \ Packages delivered from online store being left unreachable in air. · \ Not being able to open packages delivered from online store. · \ GPU performance in town. · \ Ul performance. · \ Volume of vehicle scraping sounds. · \ U… | — | |
| In-game event | Patch Notes 0.6.5 - New Item System Big Item System Overhaul · Items are no longer physics simulated. This frees up system resources and minimizes desync and bugs. · Crafting has been changed to use more traditional crafting stations with simpler Uls and recipes. · Convenience store has a shopping list system now which makes it easier to buy lots of items at once. · Items can be placed anywhere in world by dragging from inventory… | 21863466 | |
| Community | Changes are coming Brace yourself, changes are coming If you liked interacting with the physics items and don't mind the issues they cause I would advice you to play the game now while they are still there. Go mess with the store and houses, order hundreds of items from the online store and cause a havoc. The next patch is going to fix the games' underlying problem which is the physics enabled items. The items re… | — | |
| Game update | Patch Notes 0.6.4 \ Not being able to interact with crafting Uls after 0.6.3 update. · \ Beer fermenting vessel not resuming bottling stage correctly after reactivating or loading save game. · \ Warnings from save game version incompatibility. | 21744502 | |
| Game update | Patch Notes 0.6.3 \ Various Various game thread functions. · \ Sitting orientation for two chairs at certain cabin. · \ NPCs becoming uninteractable when clicked at. · \ Items not transferring owned status when turned into saved item. · \ Item rotation not staying after rotate key released while manipulating item. | — | |
| Community | Major design change? The problems with interactable physics objects Currently the game has been built around movable physics objects. Cooking, crafting, shopping etc. are done by manipulating items. That separates this game from its kind but has also introduced a lot of issues from the start of development and many issues still persist in early access builds. This mechanic allows all kinds of creative fun stuff in… | — | |
| Game update | Patch Notes 0.6.2 \ A rare issue where red player owned car would disappear from the map after loading save game. This can happen if the car's save location is under the map. If this happens the car will be respawed to original location and can be towed to player location. · \ When lockpicking or stealing near some NPCs they won't react anymore if they don't see the player. · \ Runtime virtual texture streaming… | 21731892 | |
| Game update | Patch Notes 0.6.1 \ Laptops not unequipping in multiplayer. · \ Road being above ground in couple places. · \ Physics in multiplayer for better performance. · \ Wooden box container from nile.com because it wouldn't work as a storage container. | 21717050 | |
| In-game event | QoL Patch 0.6.0 People have been requesting proper maps and now they are here! Now it's easier to get around and find stuff to do in the game. You can probably find some hidden stuff using the large map but well, they are there to be found someday. Minimap Large map Other fixes and changes · \ More prominent buttons for Journal and Laptop to inventory. · \ Input hints for lockpicking. · \ Laptop to be unlocked… | 21705826 | |
| Game update | Patch Notes 0.5.9 \ Not being able to buy items from the Store. · \ A bug that caused some interactable items to disappear after being moved. · \ Quest "Legitimate Business" where loading the beer supplies container to stolen vehicle won't trigger the objective. | 21688091 | |
| Game update | Patch Notes 0.5.8 \ Objects outside of Safe Zones no longer disappear when briefly leaved the area. · \ Stolen vehicles won't disappear right away anymore when game is loaded. However they will get taken away after two days have passed in-game, unless they are kept inside a Safe Zone. This provides a mechanism for stolen vehicles to reset if not in use. · \ Drunk Devil to only spawn maximum of once during play s… | — | |
| Game update | Patch Notes 0.5.7 \ Quests not working on clients when joined with a new character. · \ Police not arriving after being called by a neighbour. · \ Implemented a potential fix to game crashing when changing graphics settings in-game. · \ Tutorial screen for compass when leaving home for the first time. · \ New quest notification. · \ Interactable beds to cabins. · \ Object and character hit sounds don't generate… | — | |
| Community | Thank you for the initial feedback! Well, the launch didn't go as planned and we have heard your feedback. There’re a few common issues that needs work: Game feels empty / boring especially in singleplayer Most of the content is discovered through quests and we need to improve the discoverability of those quests. I will add an explanation on how the compass works to the beginning of the game and a notification when new quests com… | — | |
| Game update | Hot fixes 0.5.5 & 0.5.6 \ Money not spawning for multiplayer clients for "I Need More Booze" quest. · \ Changed texture streaming settings that caused hitches on some systems. · \ Removed some redundant checks from the game thread. | — | |
| News | Early Access is Live! Time to Get Hammered (In-Game) Ever wondered what it’s like to get drunk without the hangover? Now you can. · Play solo or with friends · Create your own hilarious moments · Expect more content, features, and fixes throughout Early Access Save note: If you played the playtest or demo before, we suggest starting a new game. Old saves might work… but there could be something weird going on, so no promises. Early Access is live… | — | |
| Announcement | Early Access is dropping on Monday 26.1.26 at 6 pm EET get ready! Hi all! I’ve been busy getting the game ready for early access and we have new gameplay trailer showcasing some of the new content, go check it out! Here are some snippets: Map After some playtests I noticed that the initial 20km² EA area made the game pacing really slow, so I shrunk it down to what you see here. It’s still around 11km² giving you ample space to get lost on your drunken journey… | — | |
| Game update | Demo Patch Notes (0.3.0 → 0.4.8) What’s new in 0.4.8 (quality-of-life) · On-screen prompts: some button actions are now shown in the middle of the screen instead of the left corner. · Map usability: the map is now much easier to use via the hotbar. · Eating improvements: food items are now automatically consumed when equipped. · Added Ragdoll and puking actions. Biggest changes since 0.3.0 (high-level) Instead of dumping every… | — | |
| Community | Early access launching in January 2026 Hi all I'm submitting a test build to Steam for their testing in the coming days but since the review for early access store page has taken two weeks now and it's still not approved, I don't expect it to be quick. I also need to fix some issues with the multiplayer and improve its performance. For these reasons I’m setting the launch to be in January 2026, fingers crossed. | — | |
| Community | Early Access is coming soon(ish)! 🍺 I’m getting closer to opening the doors to Drunkard Simulator’s Early Access, but I’m not ready to lock in a specific date yet. The timing depends heavily on how the upcoming multiplayer tests go and how much work those findings create. What I can promise is: Early Access is coming soon, not “one day, maybe.” Here’s what’s already waiting for you in the Early Access build: · A 20 km² open world… | — | |
| Game update | Demo Patch Notes 0.3.0 Progress to 1.0 Overall – 38% Dialogue, Music & SFX – 25% Gameplay Systems – 70% Loot – 50% Map – 25% Story & Side Quests – 10% Patch Notes 0.3.0 Quests · \ Drunken Stunts sidequests. These are similar to Photo Challenges. They appear on certain areas of the map with certain drunkenness level and give you one task to do within that area. · \ What the duck? sidequest. Find all the different rubb… | — | |
| Game update | Demo – Latest Patches (0.2.5-0.2.8) We’re improving the game all the time. Your feedback and bug reports are super helpful. Join our Discord to leave a comment! Full patch notes are available in-game . 0.2.5 Compass Navigation · Added a sober friend called the Compass to help navigate to quest objectives and other POIs. · Tracked quests highlight in gold ; other markers show in dark grey . General · Reworked clothing mask texture… | — | |
| Community | 🍻 Next Fest Is On — Time To Get Wasted (In-Game)! Hey you! Next Fest is here, and Drunkard Simulator demo is out in the wild. Huge thanks to everyone who’s already stumbled in to test it out! If you’ve found bugs, crashes, or suspiciously sober moments, let us know! The best place to report (and rant) is our Discord. We’re there, fixing things and taking notes. Brewing We’ve been working non-stop... or at least as non-stop as one can while hol… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.