
On-screen prompts: some button actions are now shown in the middle of the screen instead of the left corner.
Map usability: the map is now much easier to use via the hotbar.
Eating improvements: food items are now automatically consumed when equipped.
Added Ragdoll and puking actions.
Instead of dumping every single line, here are the main highlights:
Upgraded to Unreal Engine 5.7 (big underlying change with a lot of follow-up fixes and tuning).
Performance work across the board
NPC distance-based optimization improved and fixed (including cases where it wasn’t working correctly).
Vehicles now turn into proxy versions ~30m away to keep things lighter.
UI optimizations and general game-thread / physics tuning to handle more chaos at once.
Stability + save/load fixes
Multiple crash fixes (including some that hit shortly after loading the map, and a potential foliage-load crash).
Fixes to vehicles loading wrong / not restoring positions correctly, plus several “things break when far away” issues.
Quest improvements
Fixes for quest activation, objective detection (no more “behind walls” nonsense), and missing compass indicators.
Several quest-specific bug fixes across multiple questlines.
Gameplay / world rules
No-go zones to shops added.
Various NPC behavior fixes (pathing, reactions, idling, getting stuck, flickering visibility).
Added: Deadly hangover effect
If you want the full blow-by-blow list, please check the in-game changelog (it has everything).