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Drunkard Simulator Demo›Events›Patch Notes 0.6.5 - New Item System
In-game event

Patch Notes 0.6.5 - New Item System

Drunkard Simulator Demo · published 7 months ago · build 21863466

All eventsPlayers around this dateRead on Steam

Big Item System Overhaul

  • Items are no longer physics simulated. This frees up system resources and minimizes desync and bugs.

  • Crafting has been changed to use more traditional crafting stations with simpler Uls and recipes.

  • Convenience store has a shopping list system now which makes it easier to buy lots of items at once.

  • Items can be placed anywhere in world by dragging from inventory. Open boxes and vehicles can be used to carry other items.

Other changes and fixes

  • [added] Breaking windows with melee attack.

  • [changed] Town people to move even when player is not near.

  • [changed] Store, Pawn Shop and Pub to be always open.

  • [changed] Character movement to be less sluggish.

  • [changed] Grass system to lighter runtime spawned grass.

  • [fixed] Client loading wrong quests save game or not loading quests save game at all when joining game.

  • [fixed] Online store not delivering items for clients in multiplayer.

  • [fixed] Character dialogue panning from left to right when moving.

  • [fixed] Clients being unable to close vehicle doors.

Original physics based item system is still available in snapshot1 branch.

More from Drunkard Simulator Demo

Other announcements

All events
Drunkard Simulator DemGame update17 Jul 2026Patch Notes 0.8.5\ A bug introduced in 0.8.3 that prevented stealing items. · \ Fixed vehicle lockpicking.Drunkard Simulator DemGame update6 Jul 2026Patch Notes 0.8.4\ Several bugs that occured when running the game in other language than English. (e.g. buy beer quest didn't complete) · \ Missing localizations and fixed some that were mistranslated.Drunkard Simulator DemGame update29 Jun 2026Patch Notes 0.8.3Vehicles · \ Vehicles performance. · \ Multiplayer vehicle stability and client-side initialization. · \ Vehicle damage behavior, including native Unreal Engine damage integration. · \ Interactions with objects, cones and detached vehicle parts. · \ Vehicle restoration and out-of-bounds recovery behavior. · \ Vehicle entry, exit, passenger, camera and driver mesh replication issues. · \ The abi…