
Compass Navigation
Added a sober friend called the Compass to help navigate to quest objectives and other POIs.
Tracked quests highlight in gold; other markers show in dark grey.
General
Reworked clothing mask textures to prevent body parts showing through clothes.
Stats now decrease when time is skipped.
Fixed a bug where the laptop did not become available after purchasing it from the pawn shop.
Added custom open sounds to some alcoholic items.
Trade UI now closes automatically when you end an interaction with an NPC.
Fixed a possible missing-UI issue after Photo Mode.
Fixed an issue where UI clicks wouldn’t register after leaving Photo Mode.
General
Fixed NPCs not moving at all when far away.
Fixed the pawn shop sometimes offering only one random item for sale.
General
Fixed multiple NPC behaviour issues.
Restored several missing textures.
Save Games (major change)
Changed how world-placed objects are saved. Going forward, anything outside clearly marked Safe Zones will despawn after a couple of in-game days. This substantially reduces load-game complexity, which was causing some objects to go missing or stats to load incorrectly.
One-time reset: As part of this change, all placed objects in the level will be reset once, even if they were inside a Safe Zone.
Added a Delete option to the character selection screen.
Performance
Reduced CPU usage in certain NPC and vehicle systems.
Optimised lighting and shadows.
General
Reduced first-person drunken sway to help prevent motion sickness.
Improved tutorial quests.
Optimised physics to reduce objects tunnelling through the ground.
Added more items to the store.
Make NPCs more reactive to different player actions (including noise).
Improve discovery and onboarding so it’s easier to find things and learn how to interact with the world.