Towers of Scale
Playing now
1+0 vs. yesterday
10%of peak
All-time peak
10May 2026
Playing now
1+0 vs. yesterday
All-time peak
10May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Towers of Scale is participating in Monochropoly! Towers of Scale is taking part in the Monochropoly - a celebration of the games where color is an artistic choice, not a limitation! It has some really cool stuff in it, so please check it out - I will be certainly getting a few games from it and adding some upcoming ones to the wishlist. Of course, Towers of Scale is on sale for this event - so if you were waiting for one, now's your chance. | — | |
| In-game event | [BETA] v0.7-436 Turns out to add some fun achievements, I needed to implement stat tracking. And since there is little reason to keep it invisible, I decided to implement the stat tracker screen as a QoL feature. And since I was doing stuff regarding the QoL feature, I have finally implemented the restart button. For now, the changes are on the beta branch, as I haven't tested them thoroughly yet. That being s… | 24286723 | |
| Major update | v0.6-426 - Stage 3-1: Mystic Academy is out! It took longer than I thought it would take, but the stage 3-1: Mystic Academy has been fully released! This stage features a new major mechanic for this game - orbs! Orbs are consumable items that you can activate at any time (with some exceptions) to either teleport, push things around, or flip the colors of keys and doors. Hope you'll enjoy this stage! As for what's coming in the next update… | 24161987 | |
| In-game event | [BETA] v0.5-418 It was a short while since the last update. Stage 3-1 does take quite a bit of effort to create - which shouldn't be surprising considering it has a whole new major mechanic to it that even I have to learn, both from the player's and level designer's standpoints. That being said, at the very least the maintower part of the stage is complete (though even major changes are still possible), so I h… | 23601444 | |
| Sale | Towers of Scale will participate in Cerebral Puzzle Showcase 2026! I'm happy to announce that Towers of Scale is a part of the Cerebral Puzzle Showcase 2026! The festival will start next Friday on 28th of May, and will last until 4th of June - and as you may expect, Towers of Scale will be discounted during the event! | — | |
| Game update | v0.5-402 The game now remembers the last played tower and selects that tower by default on the main menu. · You can now start the stage by doubleclicking it in the menu. · Fixed a performance issue that caused lags in certain moments in the game - most visibly upon touching a crown. · Fixed the issue of the Steam Deck's on-screen keyboard not working for text input. | — | |
| In-game event | v0.5-394 Achievements are now a thing! While the current set of them is a bit barebones, it should still be able to provide some challenge. And even the top players will find one that they haven't done before (even if it will be probably easy for them). Please note that achievements are not available in the demo. · Fixed the issue of a possible crash when attempting to save the game after deleting a sav… | 23169899 | |
| Game update | v0.4-387 Fixed the button labels during stage exit confirmation. · Fixed the right click on Hyper Pickaxe not sending you to the right page of the compendium. | 23081646 | |
| In-game event | v0.4-384 and plans for the next patch Added the option to change keybindings. Please note that while this feature works as intended, the labels on the on-screen buttons and keybind explanations in the tutorial boxes will stay the same. · For technical reasons, the ability to move via vikeys (hjkl) or numpad has been removed from the default inputs. · Steps on spikes and popup tiles are no longer added to the undo queue while you ar… | 23067258 | |
| Game update | v0.4-375 Fixed Esc button not working in the main menu. · Added a setting for setting a default window scaling (currently ranging from 1x to 4x, default is 2x). · Added a setting to set the opacity of map markers. · Changed the level exit confirmation to show up even when the player is on the victory screen. · Added pathfinding through spikes and popups while the feather is equipped. · Fixed a several t… | 22956005 | |
| Game update | v0.4-362 Fixed a regression that caused loss of certain savestates. · Fixed a bug with something special not showing properly on the stats screen. · Fixed several typos | — | |
| Game update | v0.4-357 Predictably, players have already managed to greatly surprise me with scores they have obtained on several stages, and as such I do need to adjust some score thresholds before things go way out of hand. I also have decided to slightly buff the scores on 1-5. Hopefully I won't regret that. · Changed the score thresholds on 1-5: · ★: 1.000.000.000 -> 800.000.000 · +1: 250.000.000 -> 200.000.000 ·… | 22854704 | |
| News | Towers of Scale releases now! The game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart. As expected for the game launches, there is a kickoff sale - in this case a 20% off for an entire week! v0.4-347 changelog · The full game is out, extending the stage count to 15. · The stage clear dialog now shows what is the score threshold to ob… | — | |
| Announcement | Towers of Scale is releasing April 17th! After roughly one and a half years since I made the game jam version of this game, I am happy to announce the release date of my game - Towers of Scale releases on April 17th, 15:00 (UTC+0 timezone)! I am excited for the release - I do want to how you will approach all these stages and how you all will undoubtedly break them in half by working together to devise strategies that I could have nev… | — | |
| Major update | v0.3-328 - Next Fest Update and Progress Report Added stage 2-1: Tower of Loot to the demo. (Required crowns: 4) · Fixed the message on stage exit to tell you whether your game will be autosaved or not, based on your autosave configuration. The Next Fest has begun, and it is the time for me to pray to algorithm gods in vain hopes that the target audience will get to encounter Towers of Scale and the game won't be kicked out from the rotation… | — | |
| Game update | v0.2-322 Fixed the confirmation message on stage exit incorrectly showing "your progress will NOT be saved" despite the "Autosave on exit" setting being turned on · Fixed an off by one error that resulted in a glitched settings page showing up | — | |
| In-game event | v0.2-318 Added the ability to place markers onto the map. · Added an option for non QWERTY keyboards to use scancodes (key locations) instead of keycodes (key characters). This is a temporary measure that will be replaced with proper customizable controls in the future. | — | |
| In-game event | v0.2-309 Added an item list feature. · Added an option that displays the approximate power of the player next to the sprite. · Added an unlock all stages option. · Added an "Open savedata folder" button to the settings screen. | — | |
| Game update | v0.2-302 Added full map screenshot feature. | — | |
| In-game event | v0.2-291 Added the setting that allows the player to dim inaccessible tiles. · Added the quick travel between floors - you can use the [ and ] keys on your keyboard to go through. There is a tutorial message placed in the place where it is most needed (if you know you know), as well as an explanation on how it works in the Compendium. · Gems are now recalculated when you improve the score. · Fixed lack… | — | |
| Game update | v0.2-238 Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much. · Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break so… | — | |
| Community | Towers of Scale DEMO Release The demo for Towers of Scale is out right now! It contains five stages - 4 stages from the first chapter of the game, as well as the first bonus stage that will certainly be familiar to the people who played the GMTK2024 game jam version of the game. Getting all crowns available in the demo will definitely take a good few hours - so please enjoy the game and don't be afraid to ask questions on… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.