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Towers of ScaleEventsTowers of Scale releases now!
News

Towers of Scale releases now!

Towers of Scale · published 17 Apr 2026, 18:01 UTC

All eventsPlayers around this dateRead on Steam

The game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart. As expected for the game launches, there is a kickoff sale - in this case a 20% off for an entire week!

v0.4-347 changelog

  • The full game is out, extending the stage count to 15.

  • The stage clear dialog now shows what is the score threshold to obtaining one more gem.

  • An overscore softcap has been implemented that increases the overscore thresholds past the ★+100 grade - however it should be irrelevant for now, as the

  • Slightly changed the layout of 2-1 and siginificiantly nerfed the overscore on this stage.

  • Changed one wall tile to a reinforced one on 1-4.

  • Fixed several bugs related to the full map screenshot functionality.

What are the plans for the future

First and foremost, I will monitor the situation for any necessary balance changes - whether some stages need a buff to the gem gains, or - what is more likely to be honest - a nerf. After all, with a game that has as much complexity as this one, I am unable to test every possible strategy - and even with the relatively simple demo stages I have been consistently surprised by the players on the Discord server.

As for content, for the version 0.5 I plan to implement achievements. Some of these will be just a pure progression achievements - like getting 100 gems or 20 crowns - but some will be challenge achievements, like getting through to the dark crown on the stage using as few metaprogression resources as possible. And of course there will be a room for something funny too.

The plans go one more version further too - for the version 0.6 I do want to begin the third chapter with a tutorial stage for the next major mechanic. What that mechanic is going to be, you may ask? Well, I will give the answer when the right time comes (read: the design will be properly finalized), but for now at least the veterans of magic tower games may certainly ponder some things.

And past that? Well, we'll see - it might be some QoL improvements, it might be more stages, it all depends on the player feedback both on the community forums and the Discord server.

As for the demo, it will stay. I did not plan to remove the demo after the release, and that plan has not changed in the slightest. The demo will even be kept in sync with the full version too, sharing the bugfixes and the QoL improvements with it - so if you want to show the game to someone, you will be able to just throw a demo at them just fine!

More from Towers of Scale

Other announcements

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Community29 Aug 2026Status update - August 2026Work on the game is going a bit slower than I would like to due to some real life circumstances. That being said, it doesn't mean I don't have any news to share. What will the EX-4 stage be? As I already mentioned before, the EX-4 stage is the next one planned for release. Since this is an EX stage, you may be expecting that this stage will be something else compared to the usual formula - and…Game update16 Aug 2026v0.7-455Fixed the issues with interactions between one way walls and fast travel. For real this time. Please do scream at me if something is still broken in this regard, · Fixed the order of pages in the compendium. · The timestamp of a save is now hidden while that save is selected. · Added the count of each consumable held item used to the ingame stats.In-game event2 Aug 2026v0.7-445The patch started as an achievement patch, then it ended up being more of a QoL patch. As mentioned before, the next thing planned for this game is the EX-4 stage, about which I will talk more later. Changelog since v0.7-436 BETA: · Added timestamps to the newly saved savestates. · Added gold spent statistic. · Added 4 new achievements. · Fixed the fast travel issue related to spike tiles next…