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Towers of ScaleEventsv0.3-328 - Next Fest Update and Progress Report
Major update

v0.3-328 - Next Fest Update and Progress Report

Towers of Scale · published 23 Feb 2026, 18:03 UTC

All eventsPlayers around this dateRead on Steam
  • Added stage 2-1: Tower of Loot to the demo. (Required crowns: 4)

  • Fixed the message on stage exit to tell you whether your game will be autosaved or not, based on your autosave configuration.


The Next Fest has begun, and it is the time for me to pray to algorithm gods in vain hopes that the target audience will get to encounter Towers of Scale and the game won't be kicked out from the rotation after the first two days.

That being said, it's not like I can't help my case a bit - so why not make the already pretty damn big demo even bigger to drive up the numbers that little bit more?

The stage 2-1: Tower of Loot showcases one more mechanic you will encounter in the full release, which is the existence of gold. Each enemy will defeat will drop a few gold pieces, which you will be able to spend on opening money gates, providing another dimension to how you have to approach the pool of enemies. Oh, and there might be something else that wasn't available before in the game, that will be interesting and challenging to properly incorporate in your route in the secret part of the tower :3.


As for the progress towards the full early access release, things are looking good. Most stages planned for this release have been made, with roughly one and a half stages left to be created (and these aren't the biggest stages ever). There is also still some testing and sanity checking when it comes to progression and setting the overscore thresholds, however it's nothing that scary all things considered.

Depending on how things will work out, there is also a chance I will fit in adding in the achievements to the game before the release - though even if I won't manage to do so, it will still be on the roadmap I've set for myself.

By the way, I want to keep up the demo after the release - I have set up things in a way that costs me near nothing to mantain it. Who knows, maybe in the future I will expand the demo even more? Sure, one could argue that making the demo too big risks people getting satisfied and not buying the full game after the demo, but let's be honest - if I was here in it for money, I would go for something more reliable than gamedev 😂.

More from Towers of Scale

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Community29 Aug 2026Status update - August 2026Work on the game is going a bit slower than I would like to due to some real life circumstances. That being said, it doesn't mean I don't have any news to share. What will the EX-4 stage be? As I already mentioned before, the EX-4 stage is the next one planned for release. Since this is an EX stage, you may be expecting that this stage will be something else compared to the usual formula - and…Game update16 Aug 2026v0.7-455Fixed the issues with interactions between one way walls and fast travel. For real this time. Please do scream at me if something is still broken in this regard, · Fixed the order of pages in the compendium. · The timestamp of a save is now hidden while that save is selected. · Added the count of each consumable held item used to the ingame stats.In-game event2 Aug 2026v0.7-445The patch started as an achievement patch, then it ended up being more of a QoL patch. As mentioned before, the next thing planned for this game is the EX-4 stage, about which I will talk more later. Changelog since v0.7-436 BETA: · Added timestamps to the newly saved savestates. · Added gold spent statistic. · Added 4 new achievements. · Fixed the fast travel issue related to spike tiles next…