Star Trek: Infection
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
56 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
56 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #3 - Gameplay & Technical Fixes Welcome aboard, Officers! Our third update is now live! We are continuing to monitor your feedback and reports. This patch focuses on adding new graphics settings, tweaking core mechanics, and resolving various bugs to ensure your experience on the U.S.S. Lumen is as smooth as possible. Below you will find the exact list of changes implemented in this update. Changelog: · Fixed the isolinear sp… | — | |
| Community | Captain’s Log #9 - Command Decision Recovered transmission. The newest entry carries the weight of finality. Communications fade, contact is lost, and the Captain appears to face a decision no command training could truly prepare anyone for. The tone suggests resignation, but also resolve. What choice remains when control is already slipping away? Can sacrifice still matter if no one is left to witness it? And is this truly the e… | — | |
| Community | Captain’s Log #8 - Unverified Archive update received. Strange reports begin circulating aboard the U.S.S. Lumen. With reliable data fading, certainty begins to slip away, leaving the crew to question what is real and what might already be too late to understand. What do you trust when evidence disappears? When multiple witnesses describe the impossible… is doubt still rational? And if something is truly out there, why reve… | — | |
| Community | Captain’s Log #7 - Adaptation Transmission recovered. A new entry reveals a shift in how the crew confronts their situation. Standard solutions are no longer enough, forcing improvisation and difficult acceptance. The Captain’s words grow more personal, hinting at exhaustion, determination, and the weight of command under impossible conditions. How long can a crew adapt before something inside them changes as well? When sur… | — | |
| In-game event | Update #2 - Gameplay Fixes & Optimizations Welcome aboard, Officers! Our second update is now live! We are continuing to monitor your feedback and reports. This patch focuses on resolving several gameplay bugs, tutorial timings, and further performance improvements to ensure your experience on the U.S.S. Lumen is as smooth as possible. Below you will find the exact list of changes implemented in this update. Changelog: · Fixed purple vi… | — | |
| Community | Captain’s Log #6 - Navigational Hazard Archive fragment restored: The latest entry from the U.S.S. Lumen carries a noticeably heavier tone. Conditions aboard the ship appear to be worsening, and the Captain’s words suggest a crew pushed far beyond routine crisis protocols. Isolation deepens. Systems falter. Hope becomes harder to define. When every direction leads into uncertainty… is escape always the right answer? And what happens… | — | |
| Community | Captain’s Log #5 - Escalation Archive update: A new recording from the U.S.S. Lumen has been restored. The latest entry suggests the situation aboard the ship is escalating faster than expected. Containment is proving difficult, and the crew is facing a threat that doesn’t respond the way it should. At what point does a crisis become something else entirely? Some dangers don’t attack directly... they spread. Is this still a… | — | |
| Community | Captain’s Log #4 - Medical Report Attention, Officers, A new log from the U.S.S. Lumen has been restored to the archive. This time, the Captain documents a medical situation reported shortly after a new arrival aboard the ship. What begins as a clinical update slowly reveals a case unlike anything the crew expected. Observations outpace explanations, and the atmosphere aboard the Lumen grows increasingly tense as the entry cont… | — | |
| Community | Captain’s Log #3 - Scheduled Stop Report update: A new fragment from the U.S.S. Lumen has been recovered. The crew makes a stop at Deep Space 38 to bring someone aboard. Officially nothing unusual. Unofficially the situation may be more complex than it appears. Some meetings are arranged for a reason. Some conversations happen for a reason. And some truths… don’t reveal themselves willingly. What do you think is really going on… | — | |
| In-game event | Update #1 - First Hotfix is Live! Welcome aboard, Officers! Our first hotfix is now live! We have been closely following your feedback since launch, and this update focuses on resolving the most pressing performance, stability, and UX issues you have reported. Below you will find the exact list of changes implemented in this update. Changelog for Quest and PCVR: · Optimization: performance and stability improvements. · Appearan… | 22619676 | |
| Community | Captain’s Log #2 - A Willing Capture? Welcome back, Officers! Another fragment recovered from the U.S.S. Lumen raises more questions than answers. This time, the crew finally intercepts their target - a lone freighter drifting dangerously close to Federation space. Its captain doesn’t give up easily… but what happens next is far from routine. Something about this encounter doesn’t add up. "He violated Federation space, but... knowi… | — | |
| Community | Upcoming Hotfix - Optimization, Visuals, and Expanded Headset Support 🖖 Welcome aboard, Officers! Thank you to everyone who has stepped onto the U.S.S. Lumen so far. We have been closely monitoring your feedback and reports. Our engineering team is currently preparing a hotfix that will be deployed in the coming days. Here is a preview of what is coming to the PC VR version: Performance & Graphics: · Visual Overhaul & Stability - General visual quality overhaul and… | — | |
| Community | Captain's Log #1 - What is Starfleet Intelligence Hiding? Welcome aboard, Officers! While many of you are already fighting for your lives and testing your Vulcan logic against the anomaly, we want to dive deeper into the dark history of the U.S.S. Lumen before the disaster struck. Today, we are sharing the first recovered audio recording from the ship's databanks. Listen to Captain's Log, Stardate 57617.9, and uncover the classified orders that brough… | — | |
| News | Star Trek: Infection is OUT NOW - Board the U.S.S. Lumen! The day has finally arrived. After years of development, community feedback, and an amazing showcase at PAX East, the airlocks of the U.S.S. Lumen are officially open. Star Trek: Infection is now available! Your Mission Begins You are a Vulcan Starfleet officer called to the ship on a mysterious mission. However, shortly after your arrival, the situation drastically changes, plunging you into a… | — | |
| Announcement | The Mission Begins Tomorrow Summoned to the U.S.S. Lumen - The Mission Begins Tomorrow Tomorrow is the day. After years of hard work and four deep dives into the mechanics of Star Trek: Infection , the airlocks of the U.S.S. Lumen are finally opening. You were called to this derelict vessel to identify a crew member - but what you will find inside changes everything. Before you step into the unknown, we want to thank you… | — | |
| Community | Devlog #4 Get Your Hands Dirty There is no single “correct” way to survive the U.S.S. Lumen. At every step, you are completely free to choose how you face the nightmare. If you favor stealth, you can move silently - physically crouching to sneak past threats, or hiding inside organic cocoons embedded in the walls, pulling them shut by physically bringing your real hands together. You can dispatch enemies quietly with a visce… | — | |
| Community | Devlog #3 A Ship That Tells Its Own Story Storytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection , we don't just tell you a story - we make you uncover it through pure exploration and physical interaction. Instead of relying on traditional exposition, the narrative of the U.S.S. Lumen unfolds naturally - and it highly rewards those who love to ex… | — | |
| Community | Devlog #2: First steps aboard the U.S.S. Lumen The U.S.S. Lumen isn't just a backdrop for the horror - it's a narrative-driven environment that evolves alongside the story. The ship is massive, multi-level, and designed to immerse you completely. As you reach key moments in the narrative, you'll see the vessel physically change, reflecting the horrific events unfolding aboard. Among the diverse areas you'll explore aboard the Lumen, you wil… | — | |
| Community | Devlog #1: Everything has a beginning From the very start, we set out to create an experience where players truly live the sci-fi nightmare. Presence is everything in VR horror. That's why we built a full-body avatar from the ground up. We wanted you to experience the terrifying reality of body horror firsthand. Forget floating hands - in Star Trek: Infection, you see your entire body, and as the nightmare unfolds, you watch your o… | — | |
| Announcement | Star Trek: Infection launches next week! U.S.S. LUMEN BRIDGE REPORT: CRITICAL PHASE ALIGNMENT Attention, Commander. We are receiving sensor data indicating an immediate, high-energy signature near the vessel. An unknown entity is preparing for dimensional crossing. PREPARE FOR CONTACT. MARCH 31, 2026 TRANSMISSION WILL RESUME. Add Star Trek: Infection to your wishlist 🖖 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.