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Star Trek: Infection›Events›Update #3 - Gameplay & Technical Fixes
In-game event

Update #3 - Gameplay & Technical Fixes

Star Trek: Infection · published 5 months ago

All eventsPlayers around this dateRead on Steam

Welcome aboard, Officers!

Our third update is now live! We are continuing to monitor your feedback and reports. This patch focuses on adding new graphics settings, tweaking core mechanics, and resolving various bugs to ensure your experience on the U.S.S. Lumen is as smooth as possible.Below you will find the exact list of changes implemented in this update.Changelog:

  • Fixed the isolinear spanner minigame not working properly for some players

  • Fixed the torpedo hatch opening button being uninteractable for some players

  • Added graphics settings in the menu

  • Unified neck pinch mechanic with mind meld mechanic, and tweaked its balance

  • Fixed entrance portal to second encounter with the Soulkeeper to not appear outside of the mission in which it should appear

  • Changed access level of one of the doors, which the player could get through too early and miss an important part of "Locate armed Photon Torpedo" mission

  • Fixed stuttering during smooth turn

  • Fixed some missing or faulty colliders that could block the player

  • Fixed issues with shaders precompilation on game start

  • Fixed thesaurus notifications to not appear while player does not have the Tricorder

  • Fixed eye camera vision sensors

  • Various level art and lighting fixes

  • Disabled fast travel on outside ladders during spacewalks, so it's not possible to go back after the hatch is already closed and locked

  • Disabled access to Quick Draw Menu in main menu

  • Fixed Quick Draw Menu to render in proper order in relation to some environment objects

  • Fixed a notification after first Soulkeeper encounter to dissapear properly

  • Fixed notification sorting priority

Thank you for your ongoing support and for sharing your reports with us. If you encounter any further issues, please let us know in the community hub!Live Long and Prosper,
The Played With Fire Team

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