Blackrock Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Little Minifix: FS:B v0.6.7.1 Hey all, In this little update, I fixed some of the broken links in the main menu. I also reduced the invulnerability frames for almost every enemy in the game to help with two things: · reducing bullet sponginess, and · making the "BCF-Expert" difficulty a bit easier. Just a little side note to let you know what I'm currently working on: I’ve started working on Level 8 and I’m currently brains… | 22440290 | |
| Patch Notes – Fragmented Soul: Blackrock v0.6.0.5 Hey all, just a few small fixes here. ːsteamthumbsupː Balance, Fixes & Quality-of-Life Overhaul ⚔️ Unit Costs Rebalanced · Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused) · Speeder cost increased: 10 → 15 · Mage cost decreased: 20 → 15 💀 Blackrock Titan – Major Nerf The boss was absolutely cooking players on every difficulty, so: · Spawn rate reduc… | — | |
| Fragmented Soul: Blackrock – Patch Notes v0.6.0.0major (The “Everything Explodes Now” Update) ✨ Customizable UI You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier. ✨ Big UI Overhaul A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, ser… | 21091540 | |
| 0.5.2.0 Quickfix Hey all, got a report that the weapons panel could be displayed twice when you enter the karmaroom under certain conditions. This little patch should fix that. :) Have a great day, Joe | 20353542 | |
| Blackrock – Quick Patch Notes Fixed a bug where story intro textboxes got disabled and never reactivated (oops 🙃). · The Golem finally makes proper sounds instead of placeholders! (His attack is still placeholder, but that’s top of the list for the next patch). · Fixed an issue where Story 2 couldn’t be completed. · Scientists in escort missions are now faster – because slow NPCs are just trash 🚀. · Blackrocks in Story 2… | 19799630 | |
| Blackrock v0.5.1.3 – Patch Notes Stoneworms and Scorps should now properly attack instead of only trapping their enemies. · Massive preparations underway for Story Level 2 . · Tons of small tweaks across enemies and weapons to improve overall balance. · Squad panel expanded to display more info on who is currently following or holding position (better squad placement overview). | 19717932 | |
| Blackrock v0.5.1.1 – Quick Patch Added a story disclaimer at the end of the first preview level · Fixed a player invulnerability bug · Corrected wall collision issues in Story 1 · Polished and corrected tutorial texts | 19712402 | |
| Quickfix - Blackrock v0.5.0.3 Added a big supporter to the credits (thank you! 🙌) · The Crusher now has a proper death animation · After the final door... you go where you belong: back to the main menu · Nerfed the Crusher a lot. Why? Because reasons :) | 19617493 | |
| Blackrock Quickpatch Hey, all! Just a quick patch to tidy up a few things: · 🗺️ Fixed an issue where preview information on skirmish maps was showing wrongfully. Now your tactical brain gets the intel it deserves. · 🖱️ Resolved a bug where two cursors would appear when playing with a mouse. One cursor is enough chaos, thank you very much. That’s it for now! Love ya, Joe 🚀 | 19475743 | |
| Blackrock – Quickpatch 0.5.0.2 🕵️♂️ Karma room properly hidden : Fixed a bug that caused the Karma room to show up without triggering the Easter egg. Not anymore, sneaky one. 😏 · 💥 Story death crash fixed : The game no longer crashes when dying in the story or Karma room. You'll now be sent back to the main menu with dignity. · 🧹 Delete now wipes Karma too : Resetting story progress now also clears the Karma trigger fro… | 19474959 | |
| Some small fixes 🪨 Stoneworms & Scorps got nerfed (a bit) They were acting like ancient gods of annihilation, so we slowed them down a notch. Your troops might now have a chance to actually breathe before dying. 💥 Generator explosion toned down On older systems, the visual kaboom was a bit too much kaboom. Now it’s still boom, just less doom for your framerate. Visual difference? Barely noticeable. Performanc… | 19445040 | |
| Miniupdate 🦂 Scorpions and Stoneworms have been upgraded from "AI Potato" to "Slightly Functional Predators." They should no longer stand around like confused statues when trying to kill something. No more “Wait, how do I attack again?” moments. Probably. ⚠️ Added a warning when going above 100 troops. On my trusty Potato Test Rig™, I noticed how the FPS starts to plummet when pushing past the 100 troop… | 19418868 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Jan 2026 | Sun | 16:25 | No patch notes · unannounced build | 21455850 | public | 1 | — |