Fragmented Soul: Blackrock – Patch Notes v0.6.0.0

major update

Blackrock Soundtrack · published · build 21091540

(The “Everything Explodes Now” Update)

✨ Customizable UI

You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier.

✨ Big UI Overhaul

A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, serotonin levels increased.

🔥 New Story Level: “Shoo-Gen”

The next Story Level is live!

“oh no what has science done”.

💣 BRAA BlackRock Cannon

For optimal and excessive obliteration. The Blackrock Cannon is now fully implemented, animated, and integrated with shard behavior, improved firing logic, new effects, and sound-budget-aware booms.

🔊 Sound Bug Fixed

Fixed a hilarious sound bug caused by incorrect parameters — no more megaphone-level ricochet sounds.

🔊 Tons of New Sounds for guns, heat towers and much more

Brand-new audio layers, impact effects, hums, charges.
Heat Towers now sound like industrial death-toasters.

🔧 Pathfinding Bug – Ongoing Overhaul

Multiple improvements to the mp_grid logic, recalculation behavior, caching, and invalidation.
Squads behave slightly less drunk now.

🎧 Dynamic Sound System Overhaul

A full rewrite of how sounds are budgeted, played, and culled:
– Per-step budget
– Global cooldown
– In-view checks
– Cleaner mix
– Mass battles = less ear bleeding

🚨 HUGE CHANGE: All Troops Can Shoot Now

Yep. EVERY troop in the BCF arsenal fires ranged weapons or magic now.
And some enemies too.
Battles immediately became 400% more chaotic and 900% more cinematic.

🟣 Blackrock Buffed

Blackrock Titans got stronger, meaner, and more uncomfortably sentient.
Better HP-scaling, improved attacks, more visual feedback, smoother HP logic, and less “I stop taking damage because I feel like it” behavior.

🧭 Travel Screen Between Story Levels

New transition screens show your team traveling between locations.
Atmospheric!
Immersive!
And a perfect moment to sip coffee before the next disaster.

✨ Additional Improvements & Fixes

  • Improved shard radius & collision tuning

  • Troop projectile sounds now respect sound-budgeting

  • Melee & ranged enemies unified under the new attack system

  • Bug where Blackrock Boss only took damage once — FIXED

  • Massive cleanup of UI code (panel drawing, layering, margins, clipping)

  • Victory overlay improved & polished

  • Story overlays optimized

  • New lighting & crack panel textures for UI theme consistency

  • Many visual effects improved (explosions, rings, spark bursts)

  • Performance optimizations for scrolling & object-heavy screens