Patch Notes – Fragmented Soul: Blackrock v0.6.0.5

Blackrock Soundtrack · published

Hey all, just a few small fixes here. ːsteamthumbsupː

Balance, Fixes & Quality-of-Life Overhaul

⚔️ Unit Costs Rebalanced

  • Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)

  • Speeder cost increased: 10 → 15

  • Mage cost decreased: 20 → 15


💀 Blackrock Titan – Major Nerf

The boss was absolutely cooking players on every difficulty, so:

  • Spawn rate reduced → fewer adds, less panic, fewer tears

  • Enrage moved from 20 → 30 minutes

    „Yes Commander, we actually want you to survive the early game.“


🔧 Node System Fixed

  • Auras and weapons now correctly respawn after player death

  • No more “I died once and the universe forgot my cool stuff” situations


📦 Dispenser Fixes

  • BRAA Ammo was way too cheap → price corrected

  • Door logic + animation sequencing polished


🔢 Weapon Hotkeys Added

  • You can now switch weapons with keys 1–5

  • Gamepad continues to support scrolling + face buttons

    Finally, true FPS muscle memory unlocked


🖥️ UI / Difficulty Fixes

  • HP bars now use the correct max values based on Difficulty

  • Generator HP, Player HP, Boss HP → all scale properly

  • No more “Why do I have 51/25 HP?” moments xDD


🏗️ Object HP Adjustments

  • Several destructible objects got updated HP values

  • More consistent progression between Difficulties

  • Feels smoother & fairer now


🛠️ Misc Improvements

  • General cleanup of HP rounding across all systems

  • Better consistency between Shop, GameController & GUI

  • Fewer hidden rats in the code 🐀🔌