Blackrock Soundtrack · published
Hey all, just a few small fixes here. ːsteamthumbsupː
Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)
Speeder cost increased: 10 → 15
Mage cost decreased: 20 → 15
The boss was absolutely cooking players on every difficulty, so:
Spawn rate reduced → fewer adds, less panic, fewer tears
Enrage moved from 20 → 30 minutes
„Yes Commander, we actually want you to survive the early game.“
Auras and weapons now correctly respawn after player death
No more “I died once and the universe forgot my cool stuff” situations
BRAA Ammo was way too cheap → price corrected
Door logic + animation sequencing polished
You can now switch weapons with keys 1–5
Gamepad continues to support scrolling + face buttons
Finally, true FPS muscle memory unlocked
HP bars now use the correct max values based on Difficulty
Generator HP, Player HP, Boss HP → all scale properly
No more “Why do I have 51/25 HP?” moments xDD
Several destructible objects got updated HP values
More consistent progression between Difficulties
Feels smoother & fairer now
General cleanup of HP rounding across all systems
Better consistency between Shop, GameController & GUI
Fewer hidden rats in the code 🐀🔌