Shrapnel Sentinel
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
119 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
119 Oct 2026
| Published | Title | Build |
|---|---|---|
| Small Update - Demo 0.8.7.1 0.8.7.1 Enhancements (gameplay) · Changed Sequence 2. · Changed Zniper behavior. · Their general accuracy has been reduced. · They now fire three times in a row. · Each shot has slightly increased accuracy. Enhancements (visual) · Improved game over image rendering. · Added lobby dust particles. · Added pillar hit particles. · Added Zniper lasers. · Added textured score rendering. Enhancements… | — | |
| Small Update - Demo 0.8.3.0 0.8.3.0 Performance improvements · Render engine performance improvements. · Massive performance improvements when rendering particles. · Significant performance improvements when rendering shadows, gibs, and dynamic meshes. · Improved physics performance for walls breaking. Enhancements (gameplay) · Changed Sequence 2. · Horks now only damage the pillar when actively charging at it, instead of… | — | |
| Small Update - Demo 0.8.0.2 0.8.0.2 Enhancements (gameplay) · Changed both sequences. · Shield now depletes much faster when equipped. · Decreased HP for Hork. · Zippers now shoot the pillar when the player is behind the pillar or behind their shields. Enhancements (visual) · Improved Zniper charge and shoot particles. · Zippers are now more visible. · Player death type is now shown during respawn. · Improved cloud visual… | — | |
| Small Update - Demo 0.7.5.0 Leaderboards have been removed from the demo again. They will be available in the full game. Bug Fixes · Fixed NEW HIGH SCORE displaying after having watched a replay. · Fixed Dreaded spawn locations not being randomized. · Fixed Zipper beam damage launching the player too high. · Fixed Exploders sometimes teleporting above the walls. · Increased particle buffer for small fire. · Fixed pillar h… | — | |
| Small Update - Demo 0.6.4.1 Leaderboards are now temporarily enabled in the demo. Note that they will be removed from the demo again when the full game launches. · Added "switch to last used weapon" control (default key is Q). · Hork sounds are now louder and more apparent. · Horks now have a light source. · Added weapon and pillar codex. · Configured Steam cloud saves for player progression. | — | |
| Small Update - Demo 0.6.3.0 Venti and Venti+ rate of fire have been increased. · Venti++ ammo has been increased. · Venti now has a tiny bit of spread. · Revo shot sounds now have a click sound indicating when you can shoot again. · Dreaded scream sound now loops. · Added ring around multiplier indicating how many enemies need to be killed to progress. · New unlocks are now shown in the game over screen. · Added additiona… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Jul 2026 | Wed | 17:54 | No patch notes · unannounced build | 24225292 | public | 1 | — |