Small Update - Demo 0.8.0.2

Shrapnel Sentinel · published

0.8.0.2

Enhancements (gameplay)

  • Changed both sequences.

  • Shield now depletes much faster when equipped.

  • Decreased HP for Hork.

  • Zippers now shoot the pillar when the player is behind the pillar or behind their shields.

Enhancements (visual)

  • Improved Zniper charge and shoot particles.

  • Zippers are now more visible.

  • Player death type is now shown during respawn.

  • Improved cloud visuals.

  • Improved Zipper aggro textures.

  • Improved Slicer emission.

Enhancements (audio)

  • Completely changed the audio engine. There is still no proper mixing support, but issues with distortion should be fixed.

  • Changed many sounds to improve overall audio clarity.

Enhancements (other)

  • Improved UI (still not finalized).

  • Improved graph UI.

  • Training button has been moved to the main menu.

  • Improved credits screen.

  • Game over UI now appears faster.

  • Default main volume is now 40%.

  • Added new settings:

    • Crosshair type (default, none, dot).

    • Borderless window.

    • Always on top window.

  • Added player death types to run statistics graphs.

  • Improved training.

    • Added shield and Bok enemies.

    • Added text explaining weapon jumping and shielding.

Bug Fixes

  • Fixed Shackled not de-aggroing after player heal.

  • Fixed ZipperBeam being able to launch the player on game over.

  • Fixed pillar hitbox not closing soon enough after the player respawning.

  • Fixed some CPU performance issues.

  • Fixed rare crash related to rigid-body physics.

  • Fixed crash when a powerup despawns.

  • Fixed graph background not resetting after losing multiplier from player death.