Small Update - Demo 0.7.5.0

Shrapnel Sentinel · published

Leaderboards have been removed from the demo again. They will be available in the full game.

Bug Fixes

  • Fixed NEW HIGH SCORE displaying after having watched a replay.

  • Fixed Dreaded spawn locations not being randomized.

  • Fixed Zipper beam damage launching the player too high.

  • Fixed Exploders sometimes teleporting above the walls.

  • Increased particle buffer for small fire.

  • Fixed pillar heal not activating when HP is exactly 35.

Enhancements (gameplay)

  • Changed both sequences.

  • Improved Dreaded movement and increased their speed.

  • Changed Training mode.

  • Increased amount of shrapnel for Venti and Revo.

  • Decreased player knockback for various enemies.

  • Changed Horks.

    • Increased HP, size, and speed.

    • They can now be aggro'ed.

    • They now move further away from the pillar.

    • The pillar attack timer now gets reset after an attack on the player.

Enhancements (visual)

  • Improved in-game HUD.

  • Improved Bok texture.

  • Improved pillar death effect.

  • Removed replay effects.

  • Tweaked pillar emission.

  • Tweaked ambient lighting.

  • Improved lighting visibility on oil.

  • Improved shield breaking effect.

  • Despawned powerups now break into pieces.

  • Improved powerup despawning effect.

  • Added pulse rings for when powerups spawn.

  • Improved Hork death effect.

Enhancements (audio)

  • Added highscore music.

  • Improved player burn sound.

  • Added sound for keeping multiplier.

Enhancements (other)

  • Increased the amount of points given by Shackled and Zipper.

  • Wall column fire now damages the player.

  • Improved UI and icons.

  • Improved pillar hitboxes.