Small Update - Demo 0.8.3.0

Shrapnel Sentinel · published

0.8.3.0

Performance improvements

  • Render engine performance improvements.

    • Massive performance improvements when rendering particles.

    • Significant performance improvements when rendering shadows, gibs, and dynamic meshes.

  • Improved physics performance for walls breaking.

Enhancements (gameplay)

  • Changed Sequence 2.

  • Horks now only damage the pillar when actively charging at it, instead of on every collision.

Enhancements (visual)

  • Added enemy highlight effect when multiplier is about to run out.

  • Enemies now have a decaying death effect.

  • Added effects to score and multiplier HUD.

  • Improved pillar hit effect.

Enhancements (audio)

  • Added unique lobby ambient tracks for each sequence.

  • Improved Zniper charge sound.

  • Reduced amount of audio sources for Zipper.

Enhancements (other)

  • Improved UI.

  • New settings

    • Replaced separate Fullscreen / Borderless / Always on top settings with a single Window mode setting (windowed / borderless fullscreen / exclusive fullscreen). Borderless fullscreen is the recommended mode for fast alt-tabbing.

    • Added secondary input bindings.

    • Added UI scale setting.

  • Settings UI

    • Settings are now separated into tabs.

    • Added button to reset input bindings.

    • Improved input binding UI.

  • Replays

    • Implemented replay seeking.

    • Added timeline to replay overlay UI.

    • Added replay speed slider.

  • Cloud ring no longer spawns in training mode.

Bug Fixes

  • Fixed many replay bugs.

  • Fixed not saving final stats value to run stats (graphs).

  • Fixed spam-clicking replay buttons leading to multiple downloads and replay restarts.

  • Fixed training sequence showing up in sequence browser.

  • Fixed many other UI bugs.