Small Update - Demo 0.8.7.1

Shrapnel Sentinel · published

0.8.7.1

Enhancements (gameplay)

  • Changed Sequence 2.

  • Changed Zniper behavior.

    • Their general accuracy has been reduced.

    • They now fire three times in a row.

    • Each shot has slightly increased accuracy.

Enhancements (visual)

  • Improved game over image rendering.

  • Added lobby dust particles.

  • Added pillar hit particles.

  • Added Zniper lasers.

  • Added textured score rendering.

Enhancements (other)

  • Added graphs to replay overlay.

  • Improved UI.

  • Increased the amount of points given by bosses.

  • Training progression now waits for the player to pick up weapons or shield.

  • Conflicting control bindings are now highlighted instead of being cleared automatically.

  • Changing the UI scale now asks you to keep or revert the change, reverting automatically after a few seconds.

  • Implemented new run statistics UI.

Performance Improvements

  • Improved performance for world collisions.

  • Improved performance for pillar hitbox rebuilds.

  • Added "Record performance data" checkbox under Settings → Graphics to help track down performance issues.

    • Enabling it will record metrics until you disable it or the game exits.

    • The result is written to a file in the game directory inside the `profiler-output` folder.

  • Fixed wasting GPU resources when rendering UI.

  • Improved post-processing render performance.

  • Improved shadow rendering performance.

  • Improved startup time.

Bug Fixes

  • Fixed borderless fullscreen not covering the entire screen when launching the game.

  • Fixed HUD flash bugs.

  • Fixed replays not switching to a newly grabbed weapon.

  • Fixed excessive RAM usage.

  • Fixed replay audio bugs.

  • Fixed player sometimes getting stuck on internal edges of wall geometry.

Small Update - Demo 0.8.7.1 · Shrapnel Sentinel patch notes · SteamPeaks