Wayward Terran Frontier: Zero Falls
Playing now
1+1 vs. yesterday
1.0%of peak
All-time peak
98Dec 2021
Playing now
1+1 vs. yesterday
All-time peak
98Dec 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Status of the Frontier When I released the last update, I got some direct feedback which was honestly the feedback I was already expecting because I have known this was a problem with the game for a long time and wasn't sure how I wanted to resolve it. The game world was designed from the beginning to lean pretty heavily on procedural generation because I always knew we would have a small team, however I had not init… | — | |
| Game update | 0.9.4.02 bugfix patch fixed a bug with abandoning quests from the map screen that wasn't fully removing the quest · fixed a bug where the gauntlet could recover from lost data by recreating the gauntlet but it wouldn't re-add all of its locations so it would be inaccessible · the gauntlet will now generate a crash log if it fails to load correctly so I can hunt down the source of data corruption making gauntlets rec… | 15478173 | |
| Game update | 0.9.4.01 bugfix patch fixed a bug when loading quests that could cause a crash when loading the game · fixed a bug with the crew team that would allow any crew member to join the team widget and accept orders from the player · friendly crew will no longer attempt to join the player's team if they are passengers · passengers added by the manifest are added with the isPassive flag set to true so they behave like passe… | 15400594 | |
| Game update | 0.9.4.00 detailed patch notes fixed many instances of the word yield being misspelled · fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item · sped up world generation by skipping many noise samples in black empty space · fixed rotation groups for tier 3 hallways · tier 3 hallways are now structure adding modules. They add more structure than the default tile replaced when… | 15330801 | |
| Major update | Zero Falls - a huge overhaul Single Player is receiving a huge overhaul. Big design overhaul The intent was always to make a sandbox game where you could collect cool ships and customize them with deep and interesting ship design features. To that end, we built a dynamic economy with shops and shipyards and venders and trade etc, however we seriously missed the mark because the game's story didn't encourage you to interact… | — | |
| Game update | patch 0.9.3.05 fixed a couple of screens that were responding to mouse wheel scrolling that had happened on other screens · increased the number of system slots on many bridge modules so you can activate more things · refactored a context variable in all ship active abilities to make it easier to debug in the future and so that I can make new stuff more easily · fixed a bug with calculating the cursor positio… | 11956907 | |
| Game update | patch 0.9.3.04 Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period. · your crew will no longer follow you on the in-station fast transport network if they are set to hold position · fixed a bug where logistics rooms would not rotate their animation to match the module animation · y… | 11842908 | |
| Game update | Finally found the invisible monster bug Sorry for the rapid series of bug filled updates. Here's what happened: I for the life of me could not figure out why the monsters would sometimes go invisible. So I wrote code that would try really hard to render them even if their animation was in a corrupted state. The new code immediately produced crashes without crash logs in version 0.9.3.01 and so in 0.9.3.02 I updated the code to catch… | 10218456 | |
| Game update | Error exceptions for rendering crashes had a few rendering based crashes, so i've fixed the crashes that came up and also added crash logging for those exceptions so it will be easier to find them in the future | 10218329 | |
| Game update | Bugfix patch 0.9.3.01 turrets now remember how much ammo was in them when they are saved and loaded from a save or stored in a packed ship · fixed the tooltip for ammo boxes which nobody even uses so who cares? Well they are fixed now, so that's nice. · made mod loading more durable so as to prevent the client crashing when attempting to load a mod that is missing files · on loading a save game, missing factions whi… | 10215510 | |
| Game update | 0.9.3.00 Module components Added a new feature as well as some bug fixes with this one. Module components are an item that you can find and with the new tool you can use them to upgrade existing modules inside of a ship to have better performance. · fixed a bug with some new modules in the design screen where their tooltip would display resource costs multiple times. The resource cost was correct only the tooltips were b… | 9829694 | |
| Game update | 0.9.2.03 fixed the resource cost of some new modules that were added · assigned a default resource cost to modules that we have overlooked so that every module at least costs something to construct · updated the ship design screen to support the new module types in the power connection overlay · station interiors no longer build air maps. the maps are not needed because stations don't update air and the… | 9397952 | |
| Game update | 0.9.2.02 bugfixes 0.9.2.01 · fixed a broken link in one of the new dialogues that caused it to loop 0.9.2.02 · fixed module repair allowing tiles to be repaired in empty space · upgraded quest diagnostics to at least try to output the name of quests that fail to load and also to produce a crash report when it happens | 9380346 | |
| Game update | 0.9.2.00 patch Note: This update changed some late-game quests. It should be compatible with most existing save game files unless you are currently on one of the affected quests. If you happen to be half finished with the changed quests the most likely outcome is that one or more of the new dialogues or quests triggers will not activate for you. In all other cases existing save files should be fine. · fixed a… | 9354993 | |
| Game update | 0.9.1.02 the game now remembers the last ship you have spawned and allows you to scrap that ship for a 100% return · fixed a bug where shield emitters would be created with zero energy in them · fixed a bug with AI where ships with beam weapons would fire their beam weapons but they didn't know they had them and so would not attempt any beam based tactics · fixed module rotations for bulwark and restore… | 8280479 | |
| Game update | 0.9.1.01 fixed: no longer change the faction of stations when entering them via an airlock. (found another method that was doing this) · it is now possible to right click your home station in logistics · removed the option to tractor your home station to dock · fixed a crash in ship AI caused by a crew team being null · zoey agent now correctly references her portrait artwork · added a line that was mis… | 8068913 | |
| Game update | 0.9.1.00 Big bugfixes and some QOL For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has enjoyed for a while now. You can visit the modding section of our discord and thank them for their hard work finding issues in my code if you like: This bug fix patch should open… | 8009681 | |
| Game update | 0.9.0.11 and multiplayer FAQ Fixed a bug that prevented stations from having artwork. This was caused by me trying to work on 2 projects at once. I use the single player client to test multiplayer development and I was testing the creation of player owned stations in multiplayer. In my defense, the fix worked on the server, which doesn't use artwork. Since many of you are probably wondering here is a quick and incomplete F… | 7633360 | |
| Game update | 0.9.0.10 fixed a bug that was preventing npc ship designs from loading properly at the start of the game. | 7631322 | |
| Game update | 0.9.0.09 Small update to add some new functionality to the profiles directory. Placing a .flt file into the profiles directory will now attempt to expand the contents of that .flt file into a series of folders with the flotilla files contents as normal profiles. This won't work for every .flt file but we made it do its very best at reading old corrupt file formats to try and at least spit out the first… | 7585003 | |
| Game update | 0.9.0.08 changes - Fixed an issue where, during a save and reload of a world, a failsafe meant to ensure Budd and Gary were inside their ship was replacing one of them leaving only one quest target inside the ship when there should have been two. This was never an issue before because the ship didn't even spawn. - Fixed an infinite loop caused by one of the tuning kits available in the gauntlet | 7541973 | |
| Game update | 0.9.0.07 bugfix patch - killing budd's stations now spawns budd via the station death tracking quest instead of the gary quest script · - pirate station killing quest tooltip should apply properly now · - budd quest tooltip fixed · - fixed a crash in the budd quest · - gary quest tooltip fixed · - removed code from the gary quest that could cause budd to spawn infinitely · - fixed an issue where gary quest wasn't tr… | 7504095 | |
| Game update | 0.9.0.06 0.9.0.06 changes: · improved sliding value selectors to guarantee they can't overflow their value selection based on mouse position · fixed a bug that would allow you to sell items to a station beyond its capacity to hold those items · fixed a bug with the hacking screen where it was going back to the previous screen instead of to the exterior in some cases which would lock you out of the conso… | 7443980 | |
| Game update | 0.9 hotfix patch notes roundup As always with a release there were immediately things we had to fix. I had a massive coffee ready to go and have made some quick changes. Here's what we have done so far: 0.9.0.01 + 0.9.0.02 Fixed ships spawning without crew. 0.9.0.03 Fixed some missing biome definitions which caused black backdrops, and fixed a bug with crystal growth that could cause a crash if you used a branch gene. todo W… | 7424349 | |
| Major update | 0.9 to live branch There is nothing broken in 0.9 which isn't worse in 0.8 so it no longer makes any sense to keep 0.9 on the unstable branch. I'm sure the added exposure of being on a live branch will reveal some things that nobody noticed before, but overall 0.9 is now much more stable than the previous version. ...as such, 0.9 is going to the live branch tomorrow morning. (Friday Sep 24) Here's a short summary… | — | |
| Community | 0.9.0.00 development blog 4 Hailing Okay first of all, we recently added to the test branch the ability to hail other ships by targeting them and pressing h. Think of all the neat interactions we could build with this system! You can hail NPC ships and stations now. It is required for using repair stations now. This concludes our introduction of the hailing feature, press 'h' to find out more! Structure Overhaul We think… | — | |
| Community | 0.9.0.00 development blog 3 Greetings comrades. I'm currently on the road with my face mask searching for a bread line with wifi that isn't actively burning to the ground or experiencing rolling blackouts. I found a nice place that allowed me to stay for a while even though my presence increases their risk of death from the common cold by as much as 0.004% and I thought, why not lets talk some more about development progr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.