Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wayward Terran Frontier: Zero FallsNewspatch 0.9.3.04
Game update

patch 0.9.3.04

Wayward Terran Frontier: Zero Falls · published 1 Aug 2023, 23:45 UTC · build 11842908

All newsPlayers around this dateRead on Steam

Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period.

  • your crew will no longer follow you on the in-station fast transport network if they are set to hold position
  • fixed a bug where logistics rooms would not rotate their animation to match the module animation
  • you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow.
  • you can now use the scroll wheel to change mini-map scale in ship exterior view
  • added tooltip description for tractor field modules
  • tooltip base elements made to scale properly with UI scale
  • tooltip resource mode made to scale properly with UI scale
  • tooltip small stats made to scale properly with UI scale
  • tooltip resource element made to scale properly with UI scale
  • tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen
  • AI crew will only search for tiles to repair if they have a repair gun
  • AI crew will only search for fires to extinguish if they have a fire extinguisher
  • all projectile turret magazine sizes increased by 300%
  • all turret attack speeds reduced
  • buffed the max energy use rate of shield emitters which means they can produce shields faster
  • buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume
  • doubled the lifespan of shards produced by flak shells
  • significantly buffed the damage dealt by mining charges of all sizes
  • fixed a bugged ore type that had a negative yield
  • reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships
  • added a tier 1 shield emitter
  • fixed a bug with mouse pointer location calculation on the universe map
  • universe map biome tooltip no longer overlaps mouse coordinate output
  • fixed a bug with a quest that could crash while loading the game
  • fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck
  • fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design
  • the ships that kill you in the first tutorial now spawn faster
  • changed how mouse scrolling and selection works in the station overview UI
  • renamed the header for the station overview UI so people know they can teleport from it
More from Wayward Terran Frontier: Zero Falls

Other announcements

All news
Community23 Oct 2025Combat stats and abilitiesFloaty damage numbers Because armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating combat text. It adds up all the changes to pixel values from a bullet instance, color codes the number based on what you h…Community18 Aug 2025Development updateI got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for the last few weeks are worthy of their own discussion so here's a breakdown of everything I've been doing recently. It…Community19 Jul 2025Crafting professionsIn the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added module components and introduced some new tuning kits, all to accomplish the same. Well I've been playing around with craf…