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Wayward Terran Frontier: Zero Falls
News
0.9.2.03
Game update
0.9.2.03
Wayward Terran Frontier: Zero Falls
· published
26 Aug 2022, 23:04 UTC
· build
9397952
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Players around this date
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fixed the resource cost of some new modules that were added
assigned a default resource cost to modules that we have overlooked so that every module at least costs something to construct
updated the ship design screen to support the new module types in the power connection overlay
station interiors no longer build air maps. the maps are not needed because stations don't update air and the map takes a long time to build
fixed magnetic ramscoop not being flagged as active. the module worked but you couldn't open storage to access its contents
fixed an issue with some of the new quests not saving and loading correctly
added the cargo capcity of ramscoops and algae tanks to cosm data so that their contents would not be lost when leaving and re-entering a ship
More from Wayward Terran Frontier: Zero Falls
Other announcements
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Community
23 Oct 2025
Combat stats and abilities
Floaty damage numbers Because armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating combat text. It adds up all the changes to pixel values from a bullet instance, color codes the number based on what you h…
Community
18 Aug 2025
Development update
I got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for the last few weeks are worthy of their own discussion so here's a breakdown of everything I've been doing recently. It…
Community
19 Jul 2025
Crafting professions
In the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added module components and introduced some new tuning kits, all to accomplish the same. Well I've been playing around with craf…