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Wayward Terran Frontier: Zero FallsNewspatch 0.9.3.05
Game update

patch 0.9.3.05

Wayward Terran Frontier: Zero Falls · published 16 Aug 2023, 16:51 UTC · build 11956907

All newsPlayers around this dateRead on Steam
  • fixed a couple of screens that were responding to mouse wheel scrolling that had happened on other screens
  • increased the number of system slots on many bridge modules so you can activate more things
  • refactored a context variable in all ship active abilities to make it easier to debug in the future and so that I can make new stuff more easily
  • fixed a bug with calculating the cursor position on the universe map where the outcome of the calculation depended on which quadrant of the map you were in
  • fixed a possible crash related to the chat widget opening
  • fixed a possible crash related to hitting the craft button when no crafting recipe is selected
  • the respawn script has been rewritten to handle the situation where something triggers a screen transition after it sends you to the respawn screen
  • and keys have been excluded from the list of valid keys that can be used in keybinds because some windows IME (Input method editors) declare these keys to always be pressed. If you happen to have something important bound to the key then we'd like you to know that we hate you.
More from Wayward Terran Frontier: Zero Falls

Other announcements

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Community23 Oct 2025Combat stats and abilitiesFloaty damage numbers Because armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating combat text. It adds up all the changes to pixel values from a bullet instance, color codes the number based on what you h…Community18 Aug 2025Development updateI got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for the last few weeks are worthy of their own discussion so here's a breakdown of everything I've been doing recently. It…Community19 Jul 2025Crafting professionsIn the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added module components and introduced some new tuning kits, all to accomplish the same. Well I've been playing around with craf…