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Wayward Terran Frontier: Zero FallsNews0.9.0.06
Game update

0.9.0.06

Wayward Terran Frontier: Zero Falls · published 29 Sep 2021, 08:28 UTC · build 7443980

All newsPlayers around this dateRead on Steam

0.9.0.06 changes:

  • improved sliding value selectors to guarantee they can't overflow their value selection based on mouse position
  • fixed a bug that would allow you to sell items to a station beyond its capacity to hold those items
  • fixed a bug with the hacking screen where it was going back to the previous screen instead of to the exterior in some cases which would lock you out of the console until you reloaded the game
  • upgraded the screen transition logic to prevent overlays and screens from lingering on the screen stack when switching screens in a way that should clear the stack
  • fixed a bug with saving power routes from the engineering screen that could cause a crash
  • the game will now create a crash log if the game crashes while attempting to load initial content
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Community23 Oct 2025Combat stats and abilitiesFloaty damage numbers Because armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating combat text. It adds up all the changes to pixel values from a bullet instance, color codes the number based on what you h…Community18 Aug 2025Development updateI got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for the last few weeks are worthy of their own discussion so here's a breakdown of everything I've been doing recently. It…Community19 Jul 2025Crafting professionsIn the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added module components and introduced some new tuning kits, all to accomplish the same. Well I've been playing around with craf…