Obgob Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
129 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
129 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo V0.5 - Sound A constant piece of feedback I've gotten is to increase the volume... I finally did that + updated with some new sound effects! | — | |
| Game update | Demo V0.4 - UI + Gameplay Changes New Font used in special UI elements · Artifact Selection UI removed and replaced/standardized with chest ui · Chest UI updated to allow multiple options including items and artifacts · Base chest allows for a chocie of 1 item or 1 artifact · Player gets a chest at the start of the game · Skipping a chest gives you 5 gold · Bosses now give epics with a chance at legendaries · Lots of bugfixes f… | — | |
| Game update | Demo V0.3 - New UI I've updated Obgob with new UI changes to most map location elements! (Shops, Chests, Rest Site, & Item Upgrade Menu. I may add some more as time goes on but i'm quite satisfied with these right now! | — | |
| Game update | Demo V0.2.3 Hello! I've made a small update adding more "lore" (could change in full release) through shop owners and shop dialogue. I also added a guaranteed item type in the initial slot of the shop based on the owner of the shop which you can see in the map pathing! Something small as I progress through reworking a lot of old UI! Thanks for reading! | — | |
| Game update | Demo V0.2.1 Hello! I've updated Obgob with a few changes firstly a new health bar with character animations! There's animations for idle & damaged states! The second change and honestly the bigger one is I have 4x'd the gold amount in all situations. I did this mainly because of gold generation traits like witch and artifacts like golden nugget. These forms of gold generation just did not feel satisfying t… | — | |
| Game update | Demo V0.2 Hello! I recently decided to overhaul a system that felt like it needed some more love before the full demo release: Events. The biggest issue I realized with events is they never provided enough value to want to path towards instead of a normal battle. Normal battles give 7 gold + more if you have interest so events had to provide bare minimum 7 gold value and sometimes more! Events also provi… | — | |
| Game update | Balance (Traits & Artifacts) Balance/make artifacts more impactful. Common Attack Up -> 7 AD, 14 AD Blood Potion -> 1 HP, 1 GOLD -> 2 HP, 2 GOLD Infused Teapot -> Give your team 10 mana + 5 for each unit in the backrow -> 10 mana for each unit in the backrow Magic Up -> 14 AP, 20 AP Shroomish -> On Shield Apply -> Heal 10 HP -> Heal 30 HP Rare Benevolent Mask -> On Shield Apply -> Gain 5 Mana -> Gain 10 Mana Epic Sleeping… | — | |
| Game update | Small Changes I noticed in playtests players preferred the speed of 2x so I increased all base speeds to shift to this level of speed Min avg base attack speed: 0.6 => 1 Max avg base attack speed: 0.8 => 1.4 This should also make it easier to understand 1 => 1 attack per second rather than 0.6 attacks per second which is harder to understand Bosses were a change I had been meaning to change for a while as mo… | — | |
| Game update | Playtest - Working towards a demo! Hello! I have updated the steam playtest with some misc quality of life changes and item balancing as suggested by some playtesters! I am still working on other quality of life features like the encyclopedia (gives details on everything in the game from status effects, to traits, to units, and more.) but those will come at a later date! · The first change I want to talk about is I changed the d… | — | |
| Game update | Playtest Patch 1.6.1 - Manual Upgrading In settings you can enable manual upgrading (this will allow you to star up your units manually and not automatically which will let you decide if 3 of a lower star level is better than 1 of a higher star level depending on your board state!) | — | |
| Game update | Playtest 1.6 - Artifact Update Fixed a bug where clicking on an item to upgrade would not upgrade it if there's an unshackled version in an earlier spot · Fixed a bug where stat procs didn't show up properly if there's more than 2 stats · Added 3 new Legendary Artifacts · Golden Dagger: (ON ROUND START) The first Unit to deal ability damage gains 200% bonus damage for that round · Lost Seed: (ON ROUND START) If you have no a… | — | |
| Game update | Playtest Update 1.5.2 - Bug Fixes Fixed 2 bugs · Fixed Issue where you could not upgrade a item on a unit if it already had a upgraded version of that item before it · Fixed a bug where stat procs would only add one stat proc visual if a item had more than one stat. | — | |
| Game update | Patch 1.5.1 - Playtest Feedback You can now choose to give up a battle that runs on too long · Nerfed Habit, instead of recasting, he gains 25 mana · fixed a spelling error on charcoal | — | |
| Game update | Patch 1.5 - Enemy Update Patch Notes: · Added 15 enemies you can encounter · 12 normal (4 new ones each layer) · 3 elites · Added 4 new items (8 if you consider their unshackled versions) · Also made some unshackled versions more unique to incentivize experimentation more than just stat bonuses. · Fixed miscellaneous bugs. In this patch I wanted to fix a problem Obgob has had since its incarnation. It’s enemies… The wa… | — | |
| Game update | Playtest 1.4.2 - Feedback & Bugfixes Ghoul trait intervals: 1,3,5 -> 3,4,5 · Illimese now starts dealing explosion damage on auto at 40% HP instead of 25% · Charcoal trait intervals: 2,4,7 -> 2,4,8 · Earnest Haste % Decreased: 0.5,1,2 -> 0.1, 0.2, 0.3 · Fixed bug that let you start a battle, go to main menu and reload the save and skip that battle. (This one has been in the game for so long) · Fixed bug where aegean would not heal… | — | |
| Game update | Patch 1.4.1.1.1 - Small Fixes Fixed a save bug with Edna · Fixed a bug where units using the Overtime Mana type would not generate mana over time | — | |
| Game update | Update 1.4.1.1 - Bug Fixes & Small Tweaks Updated all charcoal beasts to have a ability to make them unique · Quinn Mana 40 -> 70 · Fixed ghoul bug that let them select a ghoul to upgrade every round · Fixed cultist bug that allowed you to select non-cultists as the chosen · Fixed Unshackled Helmet and Unshackled Chestplate from not working on enemies · Fixed Unix to allow the damage done by skeletons to counted to unixs damage · New p… | — | |
| Game update | Patch 1.4.1 - UI update I expected this update would take longer but it didn't some how! So I decided to release this because I needed to fix a gameplay bug anyways. In this update there is... · New collection showing all units, artifacts, and items · New in run popup when you unlock something · Fixed Tooltip issues · Set information for each character · Other misc changes that help UI I dont have a plan for any other… | — | |
| Game update | Halloween Update - Update 1.4 - Edna The Necromancer With the halloween season I wanted to update the playtest to include a new character! Edna, the Necromancer! Technically Edna has been in the game since the launch of the playtest but I wanted her to have her own personality through her own units and their own traits, so, that's what I did! Remember to unlock Edna you need to win at least one run on your save file, then you have her unlocked pe… | — | |
| Game update | Playtest Patch 1.3.2 - Small feature update HELLO! I wanted to push out this update before the next big update to fix some issues with the current build. Feature Addition: NEW MANA TYPES · There are now 3 types of mana generation, · Normal Mana: the type that has been played with for a while: attacks and being damaged generate mana · Overtime Mana: when the unit is hit, or every second they gain mana · No Mana: the unit has no mana and t… | 20231060 | |
| Game update | Patch 1.3.1 - Content Update Added 5 more units in preparation of creating unique units for each character, in total each character will have 30 units in their pool (which is what they have right now.) ... 25 => 30 units | 20069078 | |
| Game update | Playtest 1.3 - Clarity Content Updates New Clarity Features · Active Traits UI · Permanent & Round Stats UI New Custom Crosshairs · Both characters now have their own custom cursors when you select them. Balance Changes Pat: · Role: Tank => Bruiser · Ability now does AD damage Simon · Role: Tank => Bruiser · Ability now does AP damage Jane · Final Hit AP Percent: 300%/600%/900% => 300%400%/500% · Dev Note: ever since… | 19977273 | |
| Game update | Playtest Patch 1.2 Big Polish Update Featuring: · Controls when hovering a unit · Keybinds that are changeable · New Options Menu with Resolution, Full Screen settings, and Control Settings · Miscellanious bug fixes | 19777946 | |
| Game update | Patch 1.1.3 Re-Enabled the sell panel. | 19686433 | |
| Game update | Patch 1.1.1 Added instructions to the new shop system on the UI · Fixed miscellaneous bugs | 19686150 | |
| Game update | Patch 1.1 Added new traits system to give a stronger focus to unit positioning · Specific units in the shop can now be frozen with RMB · Units can appear in the shop as 2stars to hopefully allow for easier pivoting · Added trait emblem in shop for cool flexibility · Nerfed Chair · Fixed miscellaneous bugs | 19661782 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.