Hello! I recently decided to overhaul a system that felt like it needed some more love before the full demo release: Events.
The biggest issue I realized with events is they never provided enough value to want to path towards instead of a normal battle. Normal battles give 7 gold + more if you have interest so events had to provide bare minimum 7 gold value and sometimes more! Events also provided a space to allow for weird situations artifacts and traits couldn't an example of this is the new event "Bug!" which appears on the first layer and allows you to take 90 damage for a legendary artifact. Normally legendary artifacts in the first layer would be unrealistic but since you cant guarantee you get one (and one that you like), I can allow it!
Another cool event was "Positive Corruption" which if you decide to pay 30 gold opens up a black market shop, with a new tier of item "Smuggled" which provide strong/unique effects. A good example of a smuggled item is: Agony Band, which drops the units HP by 60% and heals 200% of that health up over 10 seconds. This artifact has a niche application with drop below 50% traits like porcelean to activate their effect on round start!
In total there are 6 new smuggled items, if you want to see the rest check out the encyclopedia to read about them!