Hello! I’ve finished playtest update 1.3 - Clarity
In this update I’ve focused on making systems clearer, and more readable. One piece of feedback I had received was that a lot of systems were hidden and should have visual feedback rather than have people look too hard to figure things out.
The first part of feedback I got this on was the stat system, players were not getting any visual feedback when a unit gained stats besides the unit details bar which they would have to actively watch.
To combat that I’ve allowed the option to see when stats are gained through UI, this helps the player know how all the systems are interacting with the player.
The second part of the feedback I had gotten was specifically that it wasn't clear when traits were active and would apply to units at the start of the round. Obgob traits have a focus on positioning for a lot of them, some where a single wrong placement disables the whole trait for that battle, so clarity on this front is super important.
I decided the best way to show this was with UI on the side of the unit. If a trait is active on that unit the trait will show up there. This makes placement requirements much easier to understand.
Both of these settings do take up a good chunk of the screen and can be cluttered however they’re toggleable so you can choose if you want to keep them on or not.
Some other fun things I worked on were custom cursors for each character as well as balance changes to the units and traits to create for more fun gameplay which you will see below!