Attack Up -> 7 AD, 14 AD
Blood Potion -> 1 HP, 1 GOLD -> 2 HP, 2 GOLD
Infused Teapot -> Give your team 10 mana + 5 for each unit in the backrow -> 10 mana for each unit in the backrow
Magic Up -> 14 AP, 20 AP
Shroomish -> On Shield Apply -> Heal 10 HP -> Heal 30 HP
Benevolent Mask -> On Shield Apply -> Gain 5 Mana -> Gain 10 Mana
Sleeping Giant (STUN DURATION) -> 4s -> 2s
Venus Flytrap -> Deal the 20% of the damage absorbed by the shield to units in range -> Deal 20% of the maximum shield value to units in range.
Makes it more consistent as sometimes the shields would do no damage if they were fading types.
Golden Dagger (DAMAGE AMPLIFICATION) 200% -> 50%
Lost Seed (Rarity Change) -> Legendary to Epic & 10 AD, AP -> 5 AD, AP
Hard to spec into lost seed when your board is already built.
Goal with this was to make all traits have a chase index with emblems
Ex. max index for a build could be at 8 and there could be 8 units of that trait meaning you don't need an emblem for that chase index. Now you always need an emblem or 2 for the chase.
A lot of trait indexes are different now aswell!
Ex. red -> 1/2/3/4 -> 1/3/5