I noticed in playtests players preferred the speed of 2x so I increased all base speeds to shift to this level of speed
Min avg base attack speed: 0.6 => 1
Max avg base attack speed: 0.8 => 1.4
This should also make it easier to understand 1 => 1 attack per second rather than 0.6 attacks per second which is harder to understand
Bosses were a change I had been meaning to change for a while as most of you guys are well aware the jarred witch was quite op in comparison to the rest of the units
Jarred witch now only summons copys of her allies not any enemy, her being able to summon a copy of for example a layer 1 unit in layer 3 was just super unfair, now its a bit more predictable. Technically this makes Layer 1 and 2 easier and Layer 3 harder.
Knight now swings his sword around himself on cast if he kills anyone he dashes to the furthest target. Previously Knight would be stuck on weak tanks and not be able to dash on kill, now he's more of a threat and prioritizing tank items and anti-aoe positioning is more important
Slime has consistently been the weakest boss for a long time, tanks would often live the slimes attacks and heal back to full before the next one. To make this one-shot tank power fantasy work I increased the attack damage by around 3x making it very unlikely for any unit to outlive its attack.
new boss spawn animation
Bosses show how they work in the ui!