Pocket Rumble
Playing now
0Sampling since 07:22 UTC
0.0%of peak
All-time peak
38Feb 2016
Playing now
0Sampling since 07:22 UTC
All-time peak
38Feb 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.4.2.0 Patch Notes FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefini… | — | |
| Game update | v0.4.1.0 Patch Notes KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders | — | |
| Game update | Patch Notes 0.4.0 v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 star… | — | |
| Game update | v 0.3.8.0 Patch Notes Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox co… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | v0.3.7.0 Patch Notes TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1… | — |
| Game update | v0.3.6.0 Patch Notes TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are fa… | — |
| Game update | v0.3.5.0 Patch Notes FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames b… | — |
| Game update | v0.3.4.0 Patch Notes FEATURES: - you now fullscreen on the monitor your window is in - game now remembers the monitor you prefer to play on TRAINING: - inputs now behave properly while dummy is controlled by player - fixed bug that caused one controller to control both players TENCHI: - downback+A: knocks higher NAOMI: - downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback - downback+A+B: +2 fra… | — |
| Game update | v0.3.3.0 Patch Notes MECHANICS: - Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals) - Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal on the ground, allowing you to buffer specials when in the air without whiffing a normal PARRY: - After parrying an air normal the opponent is put into uncancelable landing lag wh… | — |
| Game update | v0.3.2.0 Patch Notes JUNE: - Parker parry no longer kills teleporting MECHANICS: - A+B moves can now be done on negative edge - Air resets now grey the combo counter immediately - Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last) - Characters do not immediately enter hitstun frames during trades TRAINING: - Dead attackboxes no longer show… | — |
| Game update | v0.3.1.0 Patch Notes + Altered Schedule for Content Updates JUNE: -An unfinished version of June is now available for everyone to play. You cannot use her in ranked matches (because she is unfinished). MECHANICS: -You can no longer hit twice on the same frame (projectile collisions always resolve last in double-hit situations). This decision was made to make it more clear what hitstun values will be given in multi-hit situations and to make parrying mor… | — |
| Game update | v0.3.0.0 Patch Notes (PARKER RELEASE!) Parker is now playable for everyone! He also zapped a few bugs along the way. FEATURES: -Individual character leaderboards now live! -Timer now blinks red during the last 10 seconds BUGFIXES: -Colors no longer bug out when you swap characters -Win rates should be accurate online now -Some errors no longer take you out of ranked queue (like opponents failing to connect with you) -Backing out of… | — |
| Game update | v0.2.4.0 Patch Notes PARKER: -Now playable for alpha backers (Kickstarter TIER 7) unranked and offline. He is currently unfinished and will be released for everyone later in the month. MECHANICS: -There is no longer corner pushback after landing from jump moves. To make combos easier -You can no longer tech throws if the A button is held down -Jump moves now have recovery, which continue to exist even if you land,… | — |
| Game update | 0.2.3.3 Patch Notes Gameplay: -NO GAMEPLAY CHANGES Networking: -When players reject a ping value in ranked, all pings greater than that value are blocked for a short period of time -Players block each other in matchmaking after a ranked match for a short period of time -More accurate ping value colors -Increased Elo points filter range in ranked queue -Ping now takes priority over Elo points in ranked queue -Ping… | — |