Game update

v0.3.1.0 Patch Notes + Altered Schedule for Content Updates

Pocket Rumble · published

JUNE:
-An unfinished version of June is now available for everyone to play. You cannot use her in ranked matches (because she is unfinished).

MECHANICS:
-You can no longer hit twice on the same frame (projectile collisions always resolve last in double-hit situations). This decision was made to make it more clear what hitstun values will be given in multi-hit situations and to make parrying more consistent.
-You are now invulnerable to projectiles during the throw tech animation.

TENCHI:
-Being hit during the active frames of downforward+B no longer puts you in a crouching position.

PARKER:
-Slapped orbs now move during hitstop.

BUGFIXES:
-Timing out with active screen-shake no longer causes permanent screen-shake for the rest of the game.

Schedule Update News:
Hey everyone! We just got back from having a great time at Indiecade! Big thanks to Josh Melnick, Persia, and Skisonic for the eSports showcase, thanks to everyone who came out and played Pocket Rumble with us, and thanks to everybody at the event who chatted with us, etc.

First of all, June is going to be playable to all Pocket Rumble players now! However, we have decided to slightly alter our approach to releasing content updates just for approximately the next month because we are taking the game to Combo Breaker at the end of May and we want the game to be in as presentable and impressive a state as possible when we take it to our first big FGC event.

So what that means is: Originally June was going to be our first character to release in a sort of incomplete state with some placeholder animations, etc. and that's pretty much how the rest of the characters were going to release from here on out, continuing on the schedule of one character a month. But now we've decided we want to polish up June and have some other new content like stages and music ready for Combo Breaker.

So we are releasing the incomplete version of June for all of you to check out today, but she is not yet playable in ranked mode. Then over the course of the next month, rather than moving on to the next character, we are instead going to fully finish up and polish June, release a complete version of her to use in ranked mode, and add some more stages and music in time for Combo Breaker. Then, after Combo Breaker we will resume our original one-character-per-month schedule with somewhat incomplete characters.

I think overall you guys will probably like the results of this. It's a relatively small change to the schedule and it gets another fully polished character in the game sooner, and it gets a bunch of new stages and themes in the game so you guys no longer have to hear the same song over and over again.

So thanks for your patience, and hope to see some of you at Combo Breaker!

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