JUNE:
- Parker parry no longer kills teleporting
MECHANICS:
- A+B moves can now be done on negative edge
- Air resets now grey the combo counter immediately
- Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last)
- Characters do not immediately enter hitstun frames during trades
TRAINING:
- Dead attackboxes no longer show up when enemy is hit with projectile
- Dummies no longer have to turn when on the left side when swapped
- Last used training options are now loaded even after application restart
FEATURES:
- Tap A / Tap B macro options now available
- Controller vibration can now be turned off in the options menu
- B is now reject on all controllers (as long as it isn't bound to the default accept option)
- Unsupported controllers no longer have a default accept/reject input
- Reject now kills text prompts in the menu without taking you out of current sub-menu
- Controllers work while window is unfocused
- Alt+Enter turn fullscreen on/off
- SFX now pan left/right channels
- Music is muted via an unfocused window only while in the main menu
BUGFIXES:
- Fixed bug that resulted in one controller bound to p1 and p2 in training
- Effects from previous match no longer show up in background of resultscreen/characterselect