FEATURES:
- you now fullscreen on the monitor your window is in
- game now remembers the monitor you prefer to play on
TRAINING:
- inputs now behave properly while dummy is controlled by player
- fixed bug that caused one controller to control both players
TENCHI:
- downback+A: knocks higher
NAOMI:
- downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback
- downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback
- downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun
- downforward+A+B: -1 frames to hitstun/blockstun
PARKER:
- A+B: +6 frames to recovery
- orbs no longer move during superstop
JUNE:
- takes longer for jA and lowA to reach maximum distance
- standB significantly changed
- teleport ends when reaching the edge of the camera
- first drill of lowB pushes back slightly slower
BUGFIXES:
- trading while crossing up no longer flips enemies the wrong way when showing their traded active frames
- you can no longer move up+down when credits/lesson textboxes are open in menus
- fixed bug that allowed you to special cancel out of throws (and also crash the game)
- landing cancels now follow proper move buffer priority (dashes > jumps > moves)