Catharage
Last seen
3Sampled 51 minutes ago · not a live figure
—of peak
All-time peak
Last seen
3Sampled 51 minutes ago · not a live figure
All-time peak
Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | New Major Update - Covenant Hey everyone, last announcement I teased that work was being done on a new feature - now it's here: Online Coop is coming to Catharage with the Covenant update! This has been a long-requested feature that I had initially considered out of scope, owing to the massive amount of knowledge, time and money required to bring it to life. After doing some research a few months back I found a third part… | — | |
| Game update | New UI Options and one more thing... Hey there! I've just uploaded a new build containing UI features that have been in internal testing for a while, all regarding the behaviour of targeting icons on the HUD. The new menu, titled " tgt icon options ", contains the following items: · Enable/disable target icon bloom will toggle a new behaviour where target icons "flee" from the cursor in a bloom-like fashion, intended to help selec… | — | |
| Major update | New Major Update - Angelwatch! Hello! After some delay I am very happy to finally release this major update, Catharage: Angelwatch . Before I get into the details I want to thank the new and returning contributors as well as community testers, all of whom helped make this the largest and best update to the game yet. Systems changes and additions · New Keybinds have been added for many actions such as activating individual we… | — | |
| In-game event | Camera Rework, Movement Options and more Hey there, first of all I want to welcome all the new players, followers and others who have found the game over the past few days. Most of you will likely come from Splattercat, who did a fantastic showcase of the game: The outpour of support, feedback and engagement has been wonderful and I hope you all enjoy the game! Onto the new changes, some of which are direct results of suggestions and… | — | |
| In-game event | Movement Update, New Demo Announcement and Angelwatch Details Hello, in today's update I want to recap the changes of the last couple of days, announce the upcoming new demo and give more details on the Angelwatch content update. If you've kept up with the changelogs on Steam or the Discord you'll already know that I've made some minor changes to several aspects of the game. Today's update includes a larger change to how movement stats work so I'll recap… | — | |
| Community | Launch Recap and January Update Announcement Hello! It has been nearly two weeks since the launch of the game, and I want to give a little update on how it went and where we're going. First of all I want to thank everyone who bought, played and streamed the game, as well as everyone who wrote on the discussion forums and joined the Discord! Launch has performed about as I expected based on the wishlist numbers, and I'm very happy with the… | — | |
| Major update | Catharage Release Devlog Hello! in this Devlog I will cover what's been happening in November and talk in depth about the upcoming release version of the game. I've spent the last month making the remaining content, fixing bugs and finalizing Catharage for release. For about two weeks now, a public playtest has been running where interested players could preview the (almost) final version before and until it comes out.… | — | |
| In-game event | Thank you for 1000 Wishlists! Hello everyone, with NextFest coming to a close, I'm very excited to share that the game has surpassed 1000 Wishlists! This past week has been quite eventful, with a couple of updates, plenty of new players and some coverage on Youtube and Twitch. NextFest has been a huge boon to the visibility of the game, vastly increasing the amount of players and multiplying the number of wishlists by over… | — | |
| In-game event | 17th of October Update Hey everyone! Today I'm uploading the second mid-NextFest update, again focused on feedback points collected over the last few days. · Tractor mode has been added. This new button to the left of the stat bar enables you to view surrounding loot in a similar way to sensor contacts. If you click on the "reel in" button, the loot will fly to you. This uses the same functionality as material and cu… | — | |
| In-game event | 11th of October Update Hello! In what is likely the last major update before NextFest, I have some significant changes to both UI and controls! Controls are in a lot of flux right now, this is because I'm getting a lot of input from testers, and the quest to make the game more accessible is everlasting. · UI has been expanded to show weapon icons on non-selected targets, making it easier to see at a glance which gun… | — | |
| In-game event | 4th of October Update Hello! I've got the first October update coming and there are some notable changes: · Unity version has been updated to fix the recently discovered engine vulnerability before it can be exploited. This was a rather small update for me and has not created any issues on the development side, but I cannot guarantee that no new bugs have appeared on account of it. Fingers crossed! · Drone upgrades… | — | |
| Game update | 28th of September Update Hey there! I've uploaded an update with the following changes: · Overview Text has been improved to properly match camera rotation in all modes, significantly improving the usability of ship-aligned camera mode (formerly "fighter mode"). · Indirect control has been expanded with a new mouse pointing control. Simply click on a point in space while in indirect mode to immediately move the steerin… | — | |
| Game update | 23rd of September Update Hello! I've uploaded an update containing the following changes: · Item comparison is now implemented. Colored + and - icons will show next to attributes like range, damage or ship stats like armor and shield when viewing both weapons and modules. These icons show whether a stat is better or worse than the existing, already installed item. On weapons, hovering over an installed weapon will swit… | — | |
| Game update | 12th of September Update Hello! I just pushed an update with the following changes: · A weapon and module selection menu has been added after embarkation. This menu allows players to pick a weapon type for the first slot as well as spend credits (250 per) to start with a module in each slot. In addition, playing the tutorial now guarantees that the first weapon is a laser. This change was made to address the frustratio… | — | |
| Game update | 7th of September Update: Photo Mode and New Achievements Hello! I've pushed a new build that includes the following new features and changes: · Photo Mode (returns) : You can now enable a photo mode from the pause menu. In this mode you can move the camera freely using your controls for Pitch/Roll, Yaw, Throttle, View and Zoom. When activating photo mode, time stops and all UI elements are made invisible. Photo mode uses a traditional WASD+Mouselook… | — | |
| Game update | End of August Update Hey everyone! I just pushed an update containing a number of QOL and polish features: · Free floating scrap and credit chests now track to the player like materials do. · Scrapping loot now shows a preview of the potential scrap value gained. This value is now influenced by rarity, and most items are worth more. This should make it easier to gain scrap throughout normal play rather than just in… | — | |
| Community | Devlog: Starmap, Progression and Faction Objectives Hello! In this first devlog-style post I want to lay out the structure of the release version in more detail, going over how warping, objectives and unlocks will work as well as expanding on the "sectors" concept I mentioned in the demo announcement. The Starmap I'm currently working on the starmap, a central part of the release content system. This interface will appear when the "Warp" button… | — | |
| In-game event | Unified Camera Mode, Launcher Buffs and Tutorial Tweaks Hello! I've updated the demo to address camera handling, launcher performance and the tutorial: · Unified Camera Modes : Instead of the previous distinction between "normal" operation and the "fighter mode", the camera now has two separate modes of operation: Ship-aligned (the new default) and horizon-aligned (the old default). In ship-aligned mode, the camera rotation follows the player ship,… | — | |
| In-game event | Demo Update: New Suspend Feature, Camera Controls & More Hey everyone, I just pushed a major update to the demo, based on player feedback and outstanding fixes and goals: · Suspend Feature: I've added a new option to the pause menu called " suspend & quit " that allows you to save elements of your current run to resume later. This button will save your current ship, all equipment (weapons & modules) and its stats including set bonuses. Your collected… | — | |
| Game update | Demo Bugfixes and QOL Update I've just uploaded a small demo update addressing some outstanding bugs and implementing feedback. Changelog · fixed a bug where fleet members would show up on the targeting display despite being dead · camera switching is now possible from all states to all other states · sensor contact health display has been made independent from cursor hover state and can be viewed without hovering, as long… | — | |
| Steam news | Free Demo Out Now! Hello everyone! I am very happy to announce that the public steam demo is now available for download! If you are interested in Catharage, make sure you check it out and give your feedback. The demo represents an in-development state of the game that is not final, and all aspects are subject to change. To expand on the usual fare with these statements a bit: Content - The demo includes the first… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.