Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CatharageNewsUnified Camera Mode, Launcher Buffs and Tutorial Tweaks
In-game event

Unified Camera Mode, Launcher Buffs and Tutorial Tweaks

Catharage · published 18 Aug 2025, 19:05 UTC

All newsPlayers around this dateRead on Steam

Hello!

I've updated the demo to address camera handling, launcher performance and the tutorial:

  • Unified Camera Modes: Instead of the previous distinction between "normal" operation and the "fighter mode", the camera now has two separate modes of operation: Ship-aligned (the new default) and horizon-aligned (the old default). In ship-aligned mode, the camera rotation follows the player ship, and as a result, steering inputs are relative to the camera. In horizon-aligned mode, camera rotation is independent from the ship's rotation. The key previously used to switch to fighter cam (standard bind C) can now be used to toggle between these modes. Unlike before, Overview is available in ship-aligned mode and will similarly rotate with the ship. This mode preference is persistent across sessions. To account for these changes, the tutorial will no longer swap between reference frames and remain entirely in ship-aligned mode unless players choose to change modes.

  • Missile Launcher Buff: Missile launchers have occupied a weird niche in the combat sandbox of Catharage, being significantly less effective against most targets than both cannons and lasers, and being insufficiently specialized to fill their own role in a clear and understandable manner. While launchers already had a higher range stat than other weapons, this did not make up for their comparative lack of utility. I've increased both the base damage and the scaling damage components of the missile launcher loot equation, meaning launchers will now start with higher damage numbers and gain more damage as difficulty increases compared to lasers and cannons. This should help them solidify a role as hard-hitting long range options against larger targets.

  • Tutorial Tweaks: In addition to the camera-related change detailed above, the tutorial has been adjusted to show less information early on. To avoid overloading and distracting players, several UI elements are disabled until certain milestones in the tutorial flow are reached. The training drones that usually loiter in the staging area have been disabled as well.

  • UI Layering Tweak: The sensor contact display has been moved to a UI layer behind the rest of the interface. Previously, opening loot, displaying tutorial messages and the general interactive HUD were overlapped by targeting icons, which lead to text readability issues and could even disrupt the timestop behaviour of several windows. Sensor contacts have now been moved to a lower UI layer, meaning all standard UI elements draw above them. While this is a temporary solution that presents its own issues, it should alleviate text problems especially during the tutorial and item handling. I will work to develop a more sophisticated system for handling UI layering for the final release.

I hope you like these changes! As always, please leave any feedback you have on the steam discussion forums or the discord, and go shoot some missiles!

More from Catharage

Other announcements

All news
Game update1 Sep 20261st of September Balancing PatchHello everyone, soon I will be uploading a balancing patch, intended to target some of the less popular ships and provide them with opportunities for buildcrafting and specialization. Smaller ships and those with a single weapon slot in particular are difficult to gain significant power with, so I have added native set bonuses to 8 ships : · The Corvette has received a native Marathon point to…Game update6 Aug 20266th of August Minor UpdateHey, while today's update is largely bugfixing-focused I want to call out some small additional changes and content additions that are coming with it: · A new Black Hole Skybox element can spawn rarely in all sectors, similar to how planets are currently spawned. This is (mostly) just decoration ;) · A new Ringworld Segment megalith can appear as the centerpoint of sectors. This is a large squa…Major update20 Jul 2026New Update: The CycleHello everyone, today I am releasing the latest update to the game titled The Cycle . This patch brings the first localization, a new gamemode as well as numerous bugfixes and small changes. Localization With this update, Catharage receives its first translated version - German ! As a native speaker, this translation was entirely home-made (no AI here!) and frankly, a pain to put together. It t…