Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CatharageNewsDevlog: Starmap, Progression and Faction Objectives
Community

Devlog: Starmap, Progression and Faction Objectives

Catharage · published 25 Aug 2025, 13:34 UTC

All newsPlayers around this dateRead on Steam

Hello!

In this first devlog-style post I want to lay out the structure of the release version in more detail, going over how warping, objectives and unlocks will work as well as expanding on the "sectors" concept I mentioned in the demo announcement.

The Starmap

I'm currently working on the starmap, a central part of the release content system. This interface will appear when the "Warp" button is pressed, replacing the fully random warp with a player selection. On the map, a persistent, infinite grid of cells represents space, with colors denoting the dominant faction in the area. The central cell is the player's current location. Several cells will be highlighted (as shown above) - these are potential warp candidates. Players can hover over them to see the dominant faction in that area as well as a listing of neighboring faction influence. Clicking will initiate a warp to this new location. A cell's dominant faction as well as surrounding influence determine what types of POIs and enemies can spawn there. For example, an area with Sentinel control and Catharingian influence may spawn a Sentinel Fortress as its main POI, with a Catharingian Outpost as a minor location. Since faction POIs also hold the required objects, ships and mechanics for faction objectives, targeting specific regions of space enables players to control their game's pace and difficulty.

Concerning difficulty, the starmap will also incorporate an existing feature: Warping while on cooldown. In the demo, Warping incurs a cooldown displayed in red on the Warp button. It is still possible to Warp while this cooldown is active, but doing so will increase the difficulty of the next encounter by double the normal amount. So far, this was conceptualized both as a "skip" for strong players to reach hard content sooner as well as a punishment for using Warp as a way out of hard situations. In the new System, these functions will remain, but warping while on cooldown will enable players to jump longer distances on the starmap, making it possible to use this feature as a movement tool.

Faction Objectives and Unlocks

Different factions and free movement would be meaningless without a reason to go places, and this is where the new faction objectives will come in. In the demo, there is one set of objectives, that being the hunt for Keystones and the confrontation with the Scipio. These will become the Sentinel (blue faction) objectives on release, and new objectives in the same style will be added for all of the other four factions. On the new Objectives Screen the status of these tasks can be viewed. Like in the demo, completing individual tasks that are part of faction objectives will enable new POIs and enemies to spawn in the corresponding areas. Unlocks are similarly gated, such that progressing through each faction's objectives will enable the purchase of new ships and new permanent meta upgrades. Factions are somewhat themed, so players can focus on one to strengthen a specific playstyle. For example, finishing the Verdant Swarm objective chain unlocks the ability to permanently upgrade the starting armor of all drones - a very powerful tool for aspiring carrier pilots.

My aim is that this structure provides an understandable, approachable set of goals that players can attain on their own terms. Like many aspects of Catharage, the "extraction" spirit of player-driven agency and risk management plays a big role in the Starmap and Faction Objectives. While this is work-in-progress and subject to change, I hope I've given you an idea of what the final game will be like. As always, please leave feedback on the discussion forums or the discord!

More from Catharage

Other announcements

All news
Game update1 Sep 20261st of September Balancing PatchHello everyone, soon I will be uploading a balancing patch, intended to target some of the less popular ships and provide them with opportunities for buildcrafting and specialization. Smaller ships and those with a single weapon slot in particular are difficult to gain significant power with, so I have added native set bonuses to 8 ships : · The Corvette has received a native Marathon point to…Game update6 Aug 20266th of August Minor UpdateHey, while today's update is largely bugfixing-focused I want to call out some small additional changes and content additions that are coming with it: · A new Black Hole Skybox element can spawn rarely in all sectors, similar to how planets are currently spawned. This is (mostly) just decoration ;) · A new Ringworld Segment megalith can appear as the centerpoint of sectors. This is a large squa…Major update20 Jul 2026New Update: The CycleHello everyone, today I am releasing the latest update to the game titled The Cycle . This patch brings the first localization, a new gamemode as well as numerous bugfixes and small changes. Localization With this update, Catharage receives its first translated version - German ! As a native speaker, this translation was entirely home-made (no AI here!) and frankly, a pain to put together. It t…