Catharage
Playing now
1−4 vs. yesterday
2.2%of peak
All-time peak
Playing now
1−4 vs. yesterday
All-time peak
Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | New Major Update - Covenant Hey everyone, last announcement I teased that work was being done on a new feature - now it's here: Online Coop is coming to Catharage with the Covenant update! This has been a long-requested feature that I had initially considered out of scope, owing to the massive amount of knowledge, time and money required to bring it to life. After doing some research a few months back I found a third part… | — | |
| Game update | New UI Options and one more thing... Hey there! I've just uploaded a new build containing UI features that have been in internal testing for a while, all regarding the behaviour of targeting icons on the HUD. The new menu, titled " tgt icon options ", contains the following items: · Enable/disable target icon bloom will toggle a new behaviour where target icons "flee" from the cursor in a bloom-like fashion, intended to help selec… | — | |
| Major update | New Major Update - Angelwatch! Hello! After some delay I am very happy to finally release this major update, Catharage: Angelwatch . Before I get into the details I want to thank the new and returning contributors as well as community testers, all of whom helped make this the largest and best update to the game yet. Systems changes and additions · New Keybinds have been added for many actions such as activating individual we… | — | |
| Major update | Catharage Release Devlog Hello! in this Devlog I will cover what's been happening in November and talk in depth about the upcoming release version of the game. I've spent the last month making the remaining content, fixing bugs and finalizing Catharage for release. For about two weeks now, a public playtest has been running where interested players could preview the (almost) final version before and until it comes out.… | — | |
| Game update | 28th of September Update Hey there! I've uploaded an update with the following changes: · Overview Text has been improved to properly match camera rotation in all modes, significantly improving the usability of ship-aligned camera mode (formerly "fighter mode"). · Indirect control has been expanded with a new mouse pointing control. Simply click on a point in space while in indirect mode to immediately move the steerin… | — | |
| Game update | 23rd of September Update Hello! I've uploaded an update containing the following changes: · Item comparison is now implemented. Colored + and - icons will show next to attributes like range, damage or ship stats like armor and shield when viewing both weapons and modules. These icons show whether a stat is better or worse than the existing, already installed item. On weapons, hovering over an installed weapon will swit… | — | |
| Game update | 12th of September Update Hello! I just pushed an update with the following changes: · A weapon and module selection menu has been added after embarkation. This menu allows players to pick a weapon type for the first slot as well as spend credits (250 per) to start with a module in each slot. In addition, playing the tutorial now guarantees that the first weapon is a laser. This change was made to address the frustratio… | — | |
| Game update | 7th of September Update: Photo Mode and New Achievements Hello! I've pushed a new build that includes the following new features and changes: · Photo Mode (returns) : You can now enable a photo mode from the pause menu. In this mode you can move the camera freely using your controls for Pitch/Roll, Yaw, Throttle, View and Zoom. When activating photo mode, time stops and all UI elements are made invisible. Photo mode uses a traditional WASD+Mouselook… | — | |
| Game update | End of August Update Hey everyone! I just pushed an update containing a number of QOL and polish features: · Free floating scrap and credit chests now track to the player like materials do. · Scrapping loot now shows a preview of the potential scrap value gained. This value is now influenced by rarity, and most items are worth more. This should make it easier to gain scrap throughout normal play rather than just in… | — | |
| Game update | Demo Bugfixes and QOL Update I've just uploaded a small demo update addressing some outstanding bugs and implementing feedback. Changelog · fixed a bug where fleet members would show up on the targeting display despite being dead · camera switching is now possible from all states to all other states · sensor contact health display has been made independent from cursor hover state and can be viewed without hovering, as long… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.