Of Grit & Graves
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Update 4.8 - Major Mechanic Change Free Choice Turn-Order System Due to popular demand, I have added the ability to choose your turn-order every round. This new system should add a new layer of strategy and more control. There is also an option to disable this and use fixed turn order if you prefer. This is a new system and may have bugs in the demo. Please report any bugs you find in our discord server: | — | |
| Community | Poll on Discord: Give us your feedback on turn-order management! Turn-Order Feature Poll Hey everyone. Turn-order seems to be a highly debated topic and everyone has an opinion on this. We are currently running a poll on our discord to get your feedback that will affect the future of the game! You can participate by visiting our discord server here: | — | |
| In-game event | Demo Update 4.7 Change Log · Monsters now wander randomly in revealed rooms when they have no target. · Movement count added to footstep path. · Monsters with area spells will attempt to only target enemies when other allied monsters are within the cast area. · Minor enhancements to captive NPC pathfinding. · Fixed bug where sleep spell was doing damage. | — | |
| Esports | Next Fest Live Stream Day 3 Developer live stream and Q/A during steam next fest. | — | |
| Esports | Next Fest Dev Live Stream Dev live stream for steam next fest. | — | |
| In-game event | Demo Update 4.6 Additions / Changes · Area spell mechanic added. Fireball is now an area spell that targets a 3x3 grid. Future spells will be added that also use area, up to 7x7 grid. · Run only resets if entire party wipes now. Dead party members revive once returning to the shop. · Gold is now retained after the party wipes. Only XP and levels obtained on the failed quest are lost. Bug Fixes · Follow mode re… | — | |
| Esports | Next Fest Live Stream Developer AMA live stream for Steam Next Fest. | — | |
| In-game event | Demo Update 4.5 Follow Mode This requested feature has been added to alleviate the pain of back tracking through previously cleared rooms. When follow mode is active, your party and allied monsters will follow a leader. The leader has infinite movement while in follow mode. The leader is determined by whichever character's turn is active. The followers will attempt to get as close to the leader as possible, at… | — | |
| In-game event | Demo Update 4.4 Features / Enhancements · Random name generator added. You can now randomize individual names of your party. · Option Added: Post Processing Bloom · Option Added: Camera Edge Scrolling · Option Added: Always Center Camera (if disabled, the camera will not auto center on a character if they are already within the camera view) · Option Added: Gamepad Rumble · Enemies facing directions are now ran… | — | |
| In-game event | Demo Update 4.3 Features / Enhancements · Item exchange between characters in the current character's turn inventory added. All item types including equipment can now be traded with adjacent characters of the current character's turn. The adjacent character's inventory can be accessed to take items from them or configure their inventory. · The hit point counter now displays above each character's sprite and sh… | — | |
| Game update | Demo Update 4.2 Bug Fixes · Mouse sensitivity now persists in shop and graveyard. · Destroy item fixed. Enhancements / Updates · Show Grid added to options menu. (option to change color coming in future update) · Quick slot items now use tooltips on hover. · Right click can be used to cancel actions. | — | |
| Game update | Demo Update 4.1 Minor Updates · Camera zoom added: Use the mouse scroll wheel or -/+ keys to zoom in and out. · 3 new spells added: Magic Shield, Greater Magic Shield, and True Strike. · Shop sorting options added: You can now sort between price and item type. · Ambient audio adjustment slider added to options menu. | — | |
| In-game event | Demo Update 4.0 New Features, Additions, and Changes Progression System Overhaul Game progression has been changed to a linear rogue-lite style system. I would even call it rogue-super lite. The goal is to advance to the final level and defeat the prismatic dragon. Upon death, you lose gold, relics, experience obtained on that particular quest but keep all previously obtained gold, experience, and relics. Non-… | — | |
| In-game event | Demo Update 3.5 Features and Improvements · New multi-target weapon mechanic added. Weapons now have a "number of allowed targets" property. Future weapons will make use of this mechanic along with specialty items and spells. · New monsters have been added to the lower dungeon tiers to increase difficulty. · Gold amount is now shown as a floating text above the container. (before it was only in the quest log)… | — | |
| In-game event | Demo Update 3.0 A new post quest reward system gives players gold and XP bonuses upon completing quests for achieving specific goals. XP and gold scale with quest count. · Weapons now have a minimum range, specifying the minimum distance you must be from an enemy to target them. Bows now have a minimum range of 2. · The rules for the ritual are now displayed during ritual for those with short term memory loss… | — | |
| Game update | Demo 2.32 Update All new dice art! · Mechanic change: NPC Rescue mission now respawns all dungeon monsters when you find her instead of spawning wandering monsters along her path. · Rescue mission bug fix: The captive NPC is no longer blocked by characters standing on the target entrance tile. Win condition completion now triggers when she enters entrance room. | — | |
| Game update | Demo Patch 2.31 Fixed a game breaking bug where the captive NPC didn't activate. | — | |
| In-game event | Demo Update 2.3 New d20 dice mechanic added: Some weapons now have critical hit chances. Critical hits do double damage and ignore defense. · Real time lighting has been added to give the dice a more realistic look to help distinguish which side is facing up. · Damage flash has been added to characters for better feedback when damaged in combat or by traps. · Equipment slots have a new look with the appropriat… | — | |
| In-game event | Demo Update 2.2 Players can now equip an unequip a hero's gear during quests giving an advantage to having multiple equipment pieces and loadouts. · Quick item slots have been added for consumable items. They will automatically fill when empty. You can manage them in the hero's inventory by dragging and dropping items. · Summon imp spell added. · A couple of tutorial popups for new games added. Shown only once… | — | |
| In-game event | Demo Update 2.1 New "Rescue" random win condition added. Find the wandering adventurer and escort them to the entrance. If they die, you fail the quest. · Arrow animation added for ranged attacks. · Bug Fix: Summon monsters now "unsummon/expire" without breaking/freezing the game. · Bug Fix: Wandering monster spawns no longer spawn on the Vendor NPC. · Bug Fix: If you have an existing save file where a wanderi… | — | |
| In-game event | Demo Update 2.0 All classes can now search for traps. · Disarming trap is now a rogue specific action. · Gold obtained from searching for traps is now randomly generated. · The mini map now shows dark areas where you have already searched for traps. · Treasure is now marked off the mini map after collection. · Additional spell power is now +1 per 4 intelligence instead of 6. · Better trap generation algorithm.… | — | |
| Game update | Demo Update 1.9 New wandering monster random spawn points added. Triggered when players walk across specific tiles that are randomly generated for each quest. · Minor fixes to monster ai pathfinding and decision making. · Fixed drift with combat sword / shield animation when attacking the same monster multiple times. · Fixed sleep and frozen status bug with dice rolling. · Added hit point counters to in game c… | — | |
| Community | Official Game Rules Website Launched Check out the official game rules website for more detailed information on playing Of Grit & Graves: Of Grit and Graves | — | |
| In-game event | Demo Update 1.8 Players can now see monster dice rolls for attack and defense. · Dice rolls have been added for dexterity checks when triggering or attempting to disarm a trap. · Dice colors have changed: Green - movement, Red - attack, Blue - defense, Yellow - trap checks · New camera pan feature: moving the mouse cursor near the edges of the screen moves the camera · Mimics now appear on the minimap like reg… | — | |
| Game update | Demo Patch 1.7 Added mouse tooltip for new games to let players know they can move the camera with middle and right mouse buttons · Fixed critical issue on Mac Book Pro M3 models where cursor was stuck - issue resolved and now uses system cursor speed settings. Cursor speed is disabled in the options menu for OSX players · Fixed issue where shop panel wasn't updating after selling items. · Fixed issue where s… | — | |
| Game update | Demo Patch 1.6 Resolution and full screen settings added to options menu. · Minor fix to sneak attack on rogue where sneak attack icon wasn't showing for ranged weapons. | — | |
| In-game event | Demo Update 1.5 Options menu and quit button is now accessible on the title screen. Video options are in the works for changing to and from full screen as well as setting resolutions. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.