
New wandering monster random spawn points added. Triggered when players walk across specific tiles that are randomly generated for each quest.
Minor fixes to monster ai pathfinding and decision making.
Fixed drift with combat sword / shield animation when attacking the same monster multiple times.
Fixed sleep and frozen status bug with dice rolling.
Added hit point counters to in game characters.
Freeze trap in tomb replaced with bee swarm trap. Freeze trap moving to ice cave level.
Animations now use unscaled time so dice roll speed doesn't effect animation speed.