
New "Rescue" random win condition added. Find the wandering adventurer and escort them to the entrance. If they die, you fail the quest.
Arrow animation added for ranged attacks.
Bug Fix: Summon monsters now "unsummon/expire" without breaking/freezing the game.
Bug Fix: Wandering monster spawns no longer spawn on the Vendor NPC.
Bug Fix: If you have an existing save file where a wandering monster is spawned on top of the Vendor NPC, it should be removed from the quest after reloading the game. Leave a message on the community discussion board or contact me on our discord if you are still experiencing this issue.