Of Grit & Graves
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Major Update! - Demo Version 5.0major Action Point System You are no longer bound by 2 unique actions per turn. Introducing action points: You start with 3 every turn, spend them on whatever actions you want to perform with no limits on repeat actions. To better balance the game with the new system, using items and throwing objects is now considered an action. Grit Grit is a new currency you earn by dealing damage, killing enemies,… | — | |
| Demo Update 4.2 Bug Fixes · Mouse sensitivity now persists in shop and graveyard. · Destroy item fixed. Enhancements / Updates · Show Grid added to options menu. (option to change color coming in future update) · Quick slot items now use tooltips on hover. · Right click can be used to cancel actions. | — | |
| Demo Update 4.1 Minor Updates · Camera zoom added: Use the mouse scroll wheel or -/+ keys to zoom in and out. · 3 new spells added: Magic Shield, Greater Magic Shield, and True Strike. · Shop sorting options added: You can now sort between price and item type. · Ambient audio adjustment slider added to options menu. | — | |
| Demo 2.32 Update All new dice art! · Mechanic change: NPC Rescue mission now respawns all dungeon monsters when you find her instead of spawning wandering monsters along her path. · Rescue mission bug fix: The captive NPC is no longer blocked by characters standing on the target entrance tile. Win condition completion now triggers when she enters entrance room. | — | |
| Demo Patch 2.31 Fixed a game breaking bug where the captive NPC didn't activate. | — | |
| Demo Update 1.9 New wandering monster random spawn points added. Triggered when players walk across specific tiles that are randomly generated for each quest. · Minor fixes to monster ai pathfinding and decision making. · Fixed drift with combat sword / shield animation when attacking the same monster multiple times. · Fixed sleep and frozen status bug with dice rolling. · Added hit point counters to in game c… | — | |
| Demo Patch 1.7 Added mouse tooltip for new games to let players know they can move the camera with middle and right mouse buttons · Fixed critical issue on Mac Book Pro M3 models where cursor was stuck - issue resolved and now uses system cursor speed settings. Cursor speed is disabled in the options menu for OSX players · Fixed issue where shop panel wasn't updating after selling items. · Fixed issue where s… | — | |
| Demo Patch 1.6 Resolution and full screen settings added to options menu. · Minor fix to sneak attack on rogue where sneak attack icon wasn't showing for ranged weapons. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||